Carsten Matysczok, Rafael Radkowski, Jan Berssenbrügge. AR-bowling: immersive and realistic game play in real environments using augmented reality. In Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004. pages 269-276, ACM, 2004. [doi]
@inproceedings{MatysczokRB04, title = {AR-bowling: immersive and realistic game play in real environments using augmented reality}, author = {Carsten Matysczok and Rafael Radkowski and Jan Berssenbrügge}, year = {2004}, doi = {10.1145/1067343.1067379}, url = {http://doi.acm.org/10.1145/1067343.1067379}, tags = {Meta-Environment}, researchr = {https://researchr.org/publication/MatysczokRB04}, cites = {0}, citedby = {0}, pages = {269-276}, booktitle = {Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004}, publisher = {ACM}, isbn = {1-58113-882-2}, }