AR-bowling: immersive and realistic game play in real environments using augmented reality

Carsten Matysczok, Rafael Radkowski, Jan Berssenbrügge. AR-bowling: immersive and realistic game play in real environments using augmented reality. In Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004. pages 269-276, ACM, 2004. [doi]

Abstract

Abstract is missing.