Using Active Learning to Teach Software Engineering in Game Design Courses

Bruce R. Maxim, Jeffrey J. Yackley. Using Active Learning to Teach Software Engineering in Game Design Courses. In Kendra M. L. Cooper, Antonio Bucchiarone, editors, Software Engineering for Games in Serious Contexts - Theories, Methods, Tools, and Experiences. pages 189-213, Springer, 2023. [doi]

Abstract

Abstract is missing.