Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering

André Maximo, Saulo Ribeiro, Cristiana Bentes, Antonio A. F. Oliveira, Ricardo C. Farias. Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering. In Hans-Christian Hege, David H. Laidlaw, Renato Pajarola, Oliver G. Staadt, editors, Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, Los Angeles, California, USA, 2008. pages 155-162, Eurographics Association, 2008. [doi]

@inproceedings{MaximoRBOF08,
  title = {Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering},
  author = {André Maximo and Saulo Ribeiro and Cristiana Bentes and Antonio A. F. Oliveira and Ricardo C. Farias},
  year = {2008},
  doi = {10.2312/VG/VG-PBG08/155-162},
  url = {http://dx.doi.org/10.2312/VG/VG-PBG08/155-162},
  tags = {rule-based, C++},
  researchr = {https://researchr.org/publication/MaximoRBOF08},
  cites = {0},
  citedby = {0},
  pages = {155-162},
  booktitle = {Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008,  Los Angeles, California, USA, 2008},
  editor = {Hans-Christian Hege and David H. Laidlaw and Renato Pajarola and Oliver G. Staadt},
  publisher = {Eurographics Association},
  isbn = {978-3-905674-12-5},
}