André Maximo, Saulo Ribeiro, Cristiana Bentes, Antonio A. F. Oliveira, Ricardo C. Farias. Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering. In Hans-Christian Hege, David H. Laidlaw, Renato Pajarola, Oliver G. Staadt, editors, Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, Los Angeles, California, USA, 2008. pages 155-162, Eurographics Association, 2008. [doi]
@inproceedings{MaximoRBOF08, title = {Memory Efficient GPU-Based Ray Casting for Unstructured Volume Rendering}, author = {André Maximo and Saulo Ribeiro and Cristiana Bentes and Antonio A. F. Oliveira and Ricardo C. Farias}, year = {2008}, doi = {10.2312/VG/VG-PBG08/155-162}, url = {http://dx.doi.org/10.2312/VG/VG-PBG08/155-162}, tags = {rule-based, C++}, researchr = {https://researchr.org/publication/MaximoRBOF08}, cites = {0}, citedby = {0}, pages = {155-162}, booktitle = {Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, Los Angeles, California, USA, 2008}, editor = {Hans-Christian Hege and David H. Laidlaw and Renato Pajarola and Oliver G. Staadt}, publisher = {Eurographics Association}, isbn = {978-3-905674-12-5}, }