Abstract is missing.
- A Graph-Based Approach to Symmetry DetectionAlexander Berner, Martin Bokeloh, Michael Wand, Andreas Schilling, Hans-Peter Seidel. 1-8 [doi]
- A Survey of Methods for Moving Least Squares SurfacesZ.-Q. Cheng, Y. Z. Wang, B. Li, K. Xu, G. Dang, S.-Y. Jin. 9-23 [doi]
- Parallel Construction of k-Nearest Neighbor Graphs for Point CloudsM. Connor, P. Kumar. 25-31 [doi]
- Harmonic Colormaps for Volume VisualizationLujin Wang, Klaus Mueller. 33-39 [doi]
- Stroke-Based Transfer Function DesignTimo Ropinski, J. Praßni, Frank Steinicke, Klaus Hinrichs. 41-48 [doi]
- On Accuracy of Marching Isosurfacing MethodsCuilan Wang, Timothy S. Newman, Jong Kwan Lee. 49-56 [doi]
- Isosurface Ambient Occlusion and Soft Shadows with Filterable Occlusion MapsEric Penner, Ross Mitchell. 57-64 [doi]
- Multiresolution Interval Volume MeshesKenneth Weiss, Leila De Floriani. 65-72 [doi]
- Stereo Pseudo 3D Rendering for Web-based Display of Scientific Volumetric DataDaniel Chern-Yeow Eng, Yoonsuck Choe. 73-80 [doi]
- Layers for Effective Volume RenderingSundaresan Raman, Oleg Mishchenko, Roger Crawfis. 81-88 [doi]
- GPU-based Particle Systems for Illustrative Volume RenderingRoy van Pelt, Anna Vilanova, H. M. M. van de Wetering. 89-96 [doi]
- Pre-Integrated Volume Rendering for Multi-Dimensional Transfer FunctionsMartin Kraus. 97-104 [doi]
- Interactive Global Light Propagation in Direct Volume Rendering using Local Piecewise IntegrationFrida Hernell, Patric Ljung, Anders Ynnerman. 105-112 [doi]
- Obscurance-based Volume Rendering FrameworkMarc Ruiz, Imma Boada, Ivan Viola, Stefan Bruckner, Miquel Feixas, Mateu Sbert. 113-120 [doi]
- Decomposition and Visualization of Fourth-Order Elastic-Plastic TensorsAlisa Neeman, Rebecca M. Brannon, Boris Jeremic, Allen Van Gelder, Alex Pang. 121-128 [doi]
- Adaptive Sampling and Rendering of Fluids on the GPUYanci Zhang, Barbara Solenthaler, Renato Pajarola. 137-146 [doi]
- Accelerating Volume Raycasting using Occlusion FrustumsJörg Mensmann, Timo Ropinski, Klaus Hinrichs. 147-154 [doi]
- Memory Efficient GPU-Based Ray Casting for Unstructured Volume RenderingAndré Maximo, Saulo Ribeiro, Cristiana Bentes, Antonio A. F. Oliveira, Ricardo C. Farias. 155-162 [doi]
- Smooth Mixed-Resolution GPU Volume RenderingJohanna Beyer, Markus Hadwiger, Torsten Möller, Laura Fritz. 163-170 [doi]