Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game

Edward F. Melcer, Katherine Isbister. Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game. In Regan L. Mandryk, Mark Hancock, Mark Perry, Anna L. Cox, editors, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018. pages 266, ACM, 2018. [doi]

Abstract

Abstract is missing.