Farouk Messaoudi, Gwendal Simon, Adlen Ksentini. Dissecting games engines: The case of Unity3D. In 2015 International Workshop on Network and Systems Support for Games, NetGames 2015, Zagreb, Croatia, December 3-4, 2015. pages 1-6, IEEE, 2015. [doi]
@inproceedings{MessaoudiSK15, title = {Dissecting games engines: The case of Unity3D}, author = {Farouk Messaoudi and Gwendal Simon and Adlen Ksentini}, year = {2015}, doi = {10.1109/NetGames.2015.7382990}, url = {http://dx.doi.org/10.1109/NetGames.2015.7382990}, researchr = {https://researchr.org/publication/MessaoudiSK15}, cites = {0}, citedby = {0}, pages = {1-6}, booktitle = {2015 International Workshop on Network and Systems Support for Games, NetGames 2015, Zagreb, Croatia, December 3-4, 2015}, publisher = {IEEE}, isbn = {978-1-5090-0068-5}, }