Abstract is missing.
- Geolocative Raycasting for real-time buildings detection in pervasive gamesVlasios Kasapakis, Damianos Gavalas. 1-3 [doi]
- SDN-based game-aware network management for cloud gamingMaryam Amiri, Hussein Al Osman, Shervin Shirmohammadi, Maha Abdallah. 1-6 [doi]
- RTF+Shark: Using Software-Defined Networks for Multiplayer Online GamesTim Humernbrum, Stefan Delker, Frank Glinka, Folker Schamel, Sergei Gorlatch. 1-3 [doi]
- Evaluation of lag-related configurations in first-person shooter gamesWai-Kiu Lee, Rocky K. C. Chang. 1-3 [doi]
- Behind the game: Exploring the twitch streaming platformJie Deng, Félix Cuadrado, Gareth Tyson, Steve Uhlig. 1-6 [doi]
- Segment-of-Interest driven live game streaming: Saving bandwidth without degrading experienceTao-Ya Fan-Chiang, Hua-Jung Hong, Cheng-Hsin Hsu. 1-6 [doi]
- Can a Wi-Fi WLAN support a first person shooter?José Saldaña, Juan Luis de la Cruz, Luis Sequeira, Julián Fernández-Navajas, José Ruíz-Mas. 1-3 [doi]
- DynFilter: Limiting bandwidth of online games using adaptive pub/sub message filteringJulien Gascon-Samson, Jörg Kienzle, Bettina Kemme. 1-6 [doi]
- User customization of the GamingAnywhere Android mobile client interfaceIvan Slivar, Zvonimir Dragozet, Lea Skorin-Kapov. 1-3 [doi]
- Dissecting games engines: The case of Unity3DFarouk Messaoudi, Gwendal Simon, Adlen Ksentini. 1-6 [doi]
- Toxicity detection in multiplayer online gamesMarcus Martens, Siqi Shen, Alexandru Iosup, Fernando A. Kuipers. 1-6 [doi]
- Games based on active NFC objects: Model and security requirementsFlorent Fortat, Maryline Laurent, Michel Simatic. 1-3 [doi]
- Virtual machines vs. containers in cloud gaming systemsTeemu Kämäräinen, Yuanqi Shan, Matti Siekkinen, Antti Ylä-Jääski. 1-6 [doi]
- Stream-A-Game: An open-source mobile Cloud Gaming platformJustus Beyer, Richard Varbelow. 1-3 [doi]
- Rise of the bots: Bot prevalence and its impact on match outcomes in league of LegendsChoong Soo Lee, Ivan Ramler. 1-6 [doi]
- Hard-core user and bot user classification using game character's growth typesJin Lee, Sungwook Kang, Huy Kang Kim. 1-3 [doi]
- Application context based algorithm for player skill evaluation in MOBA gamesMirko Suznjevic, Maja Matijasevic, Jelena Konfic. 1-6 [doi]