Virtual Currency as Gamification for Learning in a Disaster Museum to Increase the Number of Revisitors

Hiroyuki Mitsuhara, Masami Shishibori. Virtual Currency as Gamification for Learning in a Disaster Museum to Increase the Number of Revisitors. In Proceeding of the 25th International Conference on Computers in Education, ICCE 2017, Christchurch, New Zealand, December 4-8, 2017. Asia-Pacific Society for Computers in Education, 2017. [doi]

Abstract

Abstract is missing.