Ivan Medeiros Monteiro, Luis Otávio Alvares. A Teamwork Infrastructure for Computer Games with Real-Time Requirements. In Frank Dignum, Jeffrey M. Bradshaw, Barry G. Silverman, Willem A. van Doesburg, editors, Agents for Games and Simulations, Trends in Techniques, Concepts and Design [AGS 2009, The First International Workshop on Agents for Games and Simulations, May 11, 2009, Budapest, Hungary]. Volume 5920 of Lecture Notes in Computer Science, pages 48-62, Springer, 2009. [doi]
@inproceedings{MonteiroA09, title = {A Teamwork Infrastructure for Computer Games with Real-Time Requirements}, author = {Ivan Medeiros Monteiro and Luis Otávio Alvares}, year = {2009}, doi = {10.1007/978-3-642-11198-3_4}, url = {http://dx.doi.org/10.1007/978-3-642-11198-3_4}, researchr = {https://researchr.org/publication/MonteiroA09}, cites = {0}, citedby = {0}, pages = {48-62}, booktitle = {Agents for Games and Simulations, Trends in Techniques, Concepts and Design [AGS 2009, The First International Workshop on Agents for Games and Simulations, May 11, 2009, Budapest, Hungary]}, editor = {Frank Dignum and Jeffrey M. Bradshaw and Barry G. Silverman and Willem A. van Doesburg}, volume = {5920}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-642-11197-6}, }