A Teamwork Infrastructure for Computer Games with Real-Time Requirements

Ivan Medeiros Monteiro, Luis Otávio Alvares. A Teamwork Infrastructure for Computer Games with Real-Time Requirements. In Frank Dignum, Jeffrey M. Bradshaw, Barry G. Silverman, Willem A. van Doesburg, editors, Agents for Games and Simulations, Trends in Techniques, Concepts and Design [AGS 2009, The First International Workshop on Agents for Games and Simulations, May 11, 2009, Budapest, Hungary]. Volume 5920 of Lecture Notes in Computer Science, pages 48-62, Springer, 2009. [doi]

@inproceedings{MonteiroA09,
  title = {A Teamwork Infrastructure for Computer Games with Real-Time Requirements},
  author = {Ivan Medeiros Monteiro and Luis Otávio Alvares},
  year = {2009},
  doi = {10.1007/978-3-642-11198-3_4},
  url = {http://dx.doi.org/10.1007/978-3-642-11198-3_4},
  researchr = {https://researchr.org/publication/MonteiroA09},
  cites = {0},
  citedby = {0},
  pages = {48-62},
  booktitle = {Agents for Games and Simulations, Trends in Techniques, Concepts and Design [AGS 2009, The First International Workshop on Agents for Games and Simulations, May 11, 2009, Budapest, Hungary]},
  editor = {Frank Dignum and Jeffrey M. Bradshaw and Barry G. Silverman and Willem A. van Doesburg},
  volume = {5920},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-11197-6},
}