A fantasy adventure game as a learning environment: why learning to program is so difficult and what can be done about it

Robert Moser. A fantasy adventure game as a learning environment: why learning to program is so difficult and what can be done about it. In Lillian N. Cassel, Mats Daniels, James E. Miller, Gordon Davies, editors, Proceedings of the 2nd Annual Conference on Integrating Technology into Computer Science Education, ITiCSE 1997, Uppsala, Sweden, 1-5 June, 1997. pages 114-116, ACM, 1997. [doi]

Abstract

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