Triangle order optimization for graphics hardware computation culling

Diego Nehab, Joshua Barczak, Pedro V. Sander. Triangle order optimization for graphics hardware computation culling. In Marc Olano, Carlo H. Séquin, editors, Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA. pages 207-211, ACM, 2006. [doi]

Abstract

Abstract is missing.