Abstract is missing.
- View-dependent precomputed light transport using nonlinear Gaussian function approximationsPaul Green, Jan Kautz, Wojciech Matusik, Frédo Durand. 7-14 [doi]
- Photorealistic lighting with offset radiance transfer mappingBen Sunshine-Hill, Petros Faloutsos. 15-21 [doi]
- Normal mapping for precomputed radiance transferPeter-Pike J. Sloan. 23-26 [doi]
- Human hand modeling from surface anatomyTaehyun Rhee, Ulrich Neumann, John P. Lewis. 27-34 [doi]
- Human motion estimation from a reduced marker setGuodong Liu, Jingdan Zhang, Wei Wang 0010, Leonard McMillan. 35-42 [doi]
- Animating blendshape faces by cross-mapping motion capture dataZhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich Neumann. 43-48 [doi]
- Knowing when to put your foot downLeslie Ikemoto, Okan Arikan, David A. Forsyth. 49-53 [doi]
- Relief mapping of non-height-field surface detailsFabio Policarpo, Manuel Menezes de Oliveira Neto. 55-62 [doi]
- Dynamic parallax occlusion mapping with approximate soft shadowsNatalya Tatarchuk. 63-69 [doi]
- Fast scene voxelization and applicationsElmar Eisemann, Xavier Décoret. 71-78 [doi]
- Abstract shade treesMorgan McGuire, George Stathis, Hanspeter Pfister, Shriram Krishnamurthi. 79-86 [doi]
- Approximate ambient occlusion for treesKyle Hegeman, Simon Premoze, Michael Ashikhmin, George Drettakis. 87-92 [doi]
- Splatting indirect illuminationCarsten Dachsbacher, Marc Stamminger. 93-100 [doi]
- Interactive sound synthesis for large scale environmentsNikunj Raghuvanshi, Ming C. Lin. 101-108 [doi]
- Jump flooding in GPU with applications to Voronoi diagram and distance transformGuodong Rong, Tiow Seng Tan. 109-116 [doi]
- Interactive 3D distance field computation using linear factorizationAvneesh Sud, Naga K. Govindaraju, Russell Gayle, Dinesh Manocha. 117-124 [doi]
- Real-time texture-mapped vector glyphsZheng Qin, Michael D. McCool, Craig S. Kaplan. 125-132 [doi]
- Multi-scale line drawings from 3D meshesAlex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian. 133-137 [doi]
- The depth discontinuity occlusion cameraVoicu Popescu, Daniel G. Aliaga. 139-143 [doi]
- Interactive refraction on complex static geometry using spherical harmonicsOlivier Génevaux, Frédéric Larue, Jean-Michel Dischler. 145-152 [doi]
- Interactive image-space techniques for approximating causticsChris Wyman, Scott Davis. 153-160 [doi]
- Variance shadow mapsWilliam Donnelly, Andrew Lauritzen. 161-165 [doi]
- ShowMotion: camera motion based 3D design reviewNicholas Burtnyk, Azam Khan, George W. Fitzmaurice, Gordon Kurtenbach. 167-174 [doi]
- Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmapsAntonio Calomeni, Waldemar Celes Filho. 175-182 [doi]
- Two-D or not Two-D: gender implications of visual cognition in electronic gamesTina R. Ziemek. 183-190 [doi]
- Hardware accelerated multi-resolution geometry synthesisMartin Bokeloh, Michael Wand. 191-198 [doi]
- Perceptually driven interactive geometry remeshingLijun Qu, Gary W. Meyer. 199-206 [doi]
- Triangle order optimization for graphics hardware computation cullingDiego Nehab, Joshua Barczak, Pedro V. Sander. 207-211 [doi]