A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme

Eisaku Ohbuchi. A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme. In 2003 Computer Graphics International (CGI 2003), 9-11 July 2003, Tokyo, Japan. pages 190-195, IEEE Computer Society, 2003. [doi]

@inproceedings{Ohbuchi03,
  title = {A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme},
  author = {Eisaku Ohbuchi},
  year = {2003},
  url = {http://csdl.computer.org/comp/proceedings/cgi/2003/1946/00/19460190abs.htm},
  researchr = {https://researchr.org/publication/Ohbuchi03},
  cites = {0},
  citedby = {0},
  pages = {190-195},
  booktitle = {2003 Computer Graphics International (CGI 2003), 9-11 July 2003, Tokyo, Japan},
  publisher = {IEEE Computer Society},
  isbn = {0-7695-1946-6},
}