A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme

Eisaku Ohbuchi. A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme. In 2003 Computer Graphics International (CGI 2003), 9-11 July 2003, Tokyo, Japan. pages 190-195, IEEE Computer Society, 2003. [doi]

Abstract

Abstract is missing.