Abstract is missing.
- Hardware Assisted Multichannel Volume RenderingAbhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Klaus Mueller. 2-7 [doi]
- Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample RunsVivek Srivastava, Uday Chebrolu, Klaus Mueller. 8-13 [doi]
- Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics HardwareTsuyoshi Yamamoto, Munehiro Doi. 14-21 [doi]
- Interpolatory Subdivision Curves via Diffusion of NormalsYutaka Ohtake, Alexander G. Belyaev, Hans-Peter Seidel. 22-27 [doi]
- Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic ThresholdingHirokazu Yagou, Yutaka Ohtake, Alexander G. Belyaev. 28-33 [doi]
- An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web GraphicsBing-Yu Chen, Tomoyuki Nishita. 34-43 [doi]
- Clinical Application of Augmented Reality in Neurosurgical FieldHiroshi Iseki, Motohiro Hayashi, Yoshihiro Muragaki, Tomokatsu Hori, Kiyoshi Naemura, Kintomo Takakura. 44-51 [doi]
- 1/f/beta Noise-Based Real-Time Animation of Trees Swaying in Wind FieldsShin Ota, Tadahiro Fujimoto, Machiko Tamura, Kazunobu Muraoka, Kunihiko Fujita, Norishige Chiba. 52-59 [doi]
- Modeling lobed leavesLars Mündermann, Peter MacMurchy, Juraj Pivovarov, Przemyslaw Prusinkiewicz. 60-67 [doi]
- Data Compression for a Massive Image Data Set in IBMRAndrew Chi-Sing Leung, Ping-Man Lam, Tien-Tsin Wong. 68-73 [doi]
- Fast Volumetric Display of Natural Gaseous PhenomenaStefan Röttger, Thomas Ertl. 74-83 [doi]
- Flexible Materials in AvangoTM Virtual Environment FrameworkLialia Nikitina, Igor N. Nikitin, Stanislav V. Klimenko. 84-89 [doi]
- Immersive Vehicle Simulators for Prototyping, Training and ErgonomicsMarcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo. 90-95 [doi]
- VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character TechnologiesMichal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann. 96-104 [doi]
- Real Time Detection Interface For Walking on CAVESalvador Barrera, Piperakis Romanos, Suguru Saito, Hiroki Takahashi, Masayuki Nakajima. 105-111 [doi]
- Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry GroupMargarita Valor, Francisco Albert, José María Gomis, Manuel Contero. 112-119 [doi]
- Image Restoration using Multiresolution Texture Synthesis and Image InpaintingHitoshi Yamauchi, Jörg Haber, Hans-Peter Seidel. 120-125 [doi]
- Compressing Texture Coordinates with Selective Linear PredictionsMartin Isenburg, Jack Snoeyink. 126-133 [doi]
- Virtualizing Real-World ObjectsHendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang, Hans-Peter Seidel. 134-143 [doi]
- Rendering Artistic and Believable Trees for Cartoon AnimationFabian Di Fiore, William Van Haevre, Frank Van Reeth. 144-151 [doi]
- Nijimi Rendering Algorithm for Creating Quality Black Ink PaintingsQinglian Guo, Tosiyasu L. Kunii. 152-161 [doi]
- Visualization of Distributed Processes Using Data Jewelry Box AlgorithmYumi Yamaguchi, Takayuki Itoh. 162-169 [doi]
- Automatic Tracking of Face Sequences in MPEG VideoYunlong Zhao, Tat-Seng Chua. 170-175 [doi]
- A Framework for Transfer Colors Based on the Basic Color CategoriesYoungha Chang, Suguru Saito, Masayuki Nakajima. 176-183 [doi]
- Real-time Visualization of Japanese ArtcraftRoman Durikovic, Ryou Kimura, Konstantin Kolchin. 184-189 [doi]
- A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering SchemeEisaku Ohbuchi. 190-195 [doi]
- Fast Depth of Field Rendering with Surface SplattingJaroslav Krivánek, Jiri Zara, Kadi Bouatouch. 196-201 [doi]
- Ray Tracing Height FieldsHuamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufman, Ming Wan. 202-209 [doi]
- Volume Rendering for Curvilinear and Unstructured GridsNelson L. Max, Peter L. Williams, Cláudio T. Silva, Richard Cook. 210-217 [doi]
- Interactive Editing of Arbitrary Sub-meshesFrutuoso G. M. Silva, Abel J. P. Gomes. 218-221 [doi]
- Cut-and-Paste Editing Based on Constrained B-spline Volume FittingYoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miura, Hiroyuki Yamato. 222-225 [doi]
- Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian FractalsKazushi Ahara, Yoshiaki Araki. 226-229 [doi]
- A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric ObjectKagenori Kajihara, Hiroki Takahashi, Masayuki Nakajima. 230-235 [doi]
- Time-Sequence Dynamic Virtual ImagesZhanwei Li, Jizhou Sun, Jiawan Zhang. 236-239 [doi]
- Using Virtual Reality to bring Singaporean Heritage to LifeMeehae Song, Thomas Elias, Wolfgang Müller-Wittig, Tony K. Y. Chan. 240-243 [doi]
- Modeling Rocky Scenery Taking into Account JointsTomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba. 244-247 [doi]
- Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile AgentSuresh K. Lodha, Nikolai M. Faaland, Grant Wong, Amin P. Keller. 248-253 [doi]
- Robust Watermarking of 3D Polygonal Models Based on Vertice ScramblingYu Zhi-qiang, Horace Ho-Shing Ip, L. F. Kwok. 254-257 [doi]
- A Framework to Customize a Face Model for Reusing AnimationKaicheng Zhang, Zhiyong Huang, Tat-Seng Chua. 258-261 [doi]
- Camera Self-Calibration Using the Geometric Structure in Real ScenesPeijun Liu, Jiaoying Shi, Ji Zhou, Longchao Jiang. 262-265 [doi]
- An inverse kinematics method for 3D figures with motion dataTaku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa. 266-271 [doi]
- Natural Human Animation via Learning with Dynamic ManipulabilityTomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko. 272-275 [doi]
- Cartoon Blur: Non-Photorealistic Motion BlurYuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo. 276-281 [doi]
- A Production Method of Reusing Existing 2D Animation Sequences Fumio Sumi, Masayuki Nakajima. 282-287 [doi]
- An Educational Tool for Basic Techniques in Beginner s Pencil DrawingSaeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki, Takashi Shima, Fujiichi Yoshimoto. 288-293 [doi]
- Generation of Varying Line ThicknessSuguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima. 294-299 [doi]
- Visualization of Musical PitchPhilip McLeod, Geoff Wyvill. 300-305 [doi]
- Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different FiguresRaita Kawasaki, Yoshifumi Kitamura, Fumio Kishino. 306-311 [doi]
- Creating Various Styles of Animations Using Example-Based FilteringRyota Hashimoto, Henry Johan, Tomoyuki Nishita. 312-317 [doi]
- Diorama Engine - A 3D Directing Tool for 3D Computer Animation ProductionKoji Mikami, Toru Tokuhara. 318-323 [doi]
- Reaching Volumes Generated by Means of Octal Trees and Cartesian ConstraintsI. Rodríguez, Manuel Peinado, Ronan Boulic, Daniel Meziat. 324-330 [doi]