Component-Based Approach for Prototyping of Tai Chi-Based Physical Therapy Game and Its Performance Evaluations

Yoshihiro Okada, Takayuki Ogata, Hiroyuki Matsuguma. Component-Based Approach for Prototyping of Tai Chi-Based Physical Therapy Game and Its Performance Evaluations. Computers in Entertainment, 14(1), 2016. [doi]

@article{OkadaOM16,
  title = {Component-Based Approach for Prototyping of Tai Chi-Based Physical Therapy Game and Its Performance Evaluations},
  author = {Yoshihiro Okada and Takayuki Ogata and Hiroyuki Matsuguma},
  year = {2016},
  doi = {10.1145/2735383},
  url = {http://doi.acm.org/10.1145/2735383},
  researchr = {https://researchr.org/publication/OkadaOM16},
  cites = {0},
  citedby = {0},
  journal = {Computers in Entertainment},
  volume = {14},
  number = {1},
}