Using gamification to create opportunities for engagement, collaboration and communication in a peer-to-peer environment for making and using Remote Access Labs

Lindy Orwin, Alexander A. Kist, Andrew D. Maxwell, Ananda Maiti. Using gamification to create opportunities for engagement, collaboration and communication in a peer-to-peer environment for making and using Remote Access Labs. In 2015 3rd Experiment International Conference (exp.at'15), Ponta Delgada, Portugal, June 2-4, 2015. pages 230-236, IEEE, 2015. [doi]

@inproceedings{OrwinKMM15,
  title = {Using gamification to create opportunities for engagement, collaboration and communication in a peer-to-peer environment for making and using Remote Access Labs},
  author = {Lindy Orwin and Alexander A. Kist and Andrew D. Maxwell and Ananda Maiti},
  year = {2015},
  doi = {10.1109/EXPAT.2015.7463271},
  url = {https://doi.org/10.1109/EXPAT.2015.7463271},
  researchr = {https://researchr.org/publication/OrwinKMM15},
  cites = {0},
  citedby = {0},
  pages = {230-236},
  booktitle = {2015 3rd Experiment International Conference (exp.at'15), Ponta Delgada, Portugal, June 2-4, 2015},
  publisher = {IEEE},
  isbn = {978-1-4673-7717-1},
}