A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games

Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti. A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. Computers in Entertainment, 3(2):3, 2005. [doi]

Abstract

Abstract is missing.