How to let gamers play in infrastructure-based vehicular networks

Claudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore Frizzoli. How to let gamers play in infrastructure-based vehicular networks. In Masa Inakage, Adrian David Cheok, editors, Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008. Volume 352 of ACM International Conference Proceeding Series, pages 95-98, ACM, 2008. [doi]

Abstract

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