Abstract is missing.
- Billiard instruction system for beginners with a projector-camera systemAkira Suganuma, Yusuke Ogata, Atsushi Shimada, Daisaku Arita, Rin-ichiro Taniguchi. 3-8 [doi]
- IncreTable, a mixed reality tabletop game experienceJakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami. 9-16 [doi]
- Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physicsPhilip Buchanan, Hartmut Seichter, Mark Billinghurst, Raphael Grasset. 17-20 [doi]
- 3D edutainment environment: learning physics through VR/AR experiencesSylvia Irawati, Sengpyo Hong, Jinwook Kim, Heedong Ko. 21-24 [doi]
- Towards an interface for untethered ubiquitous gamingTiago Martins, Teresa Romão, Christa Sommerer, Laurent Mignonneau, Nuno Correia. 26-33 [doi]
- Talktic: a development environment for pervasive computing applicationsYoshimasa Niwa, Satoru Tokuhisa, Masa Inakage. 34-41 [doi]
- A service based framework for developing mobile, collaborative gamesFlorian Klompmaker, Christian Reimann. 42-45 [doi]
- Training social learning skills by collaborative mobile gaming in museumsJolien Schroyen, Kris Gabriëls, Kris Luyten, Daniël Teunkens, Karel Robert, Karin Coninx, Eddy Flerackers, Elke Manshoven. 46-49 [doi]
- BeatBender: subsumption architecture for autonomous rhythm generationAaron Levisohn, Philippe Pasquier. 51-58 [doi]
- Dimensionality reduced HRTFs: a comparative studyBill Kapralos, Nathan Mekuz, Agnieszka Kopinska, Saad Khattak. 59-62 [doi]
- An alpha-activity-based binaural beat sound entrainment system using arousal state modelSittapong Settapat, Michiko Ohkura. 63-66 [doi]
- Absolute field: proposal for a re-configurable spatial structureTakuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose. 67-70 [doi]
- Shadow agent: a new type of virtual agentPhilippe Pasquier, Eunjung Han, Kirak Kim, Keechul Jung. 71-74 [doi]
- Networked penalty shootout with haptic media and videoTakeshi Fujimoto, Yutaka Ishibashi, Shinji Sugawara. 76-82 [doi]
- From a single- to multi-server online game: a Quake 3 case study using RTFAlexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch. 83-90 [doi]
- Detection of MMORPG bots based on behavior analysisRuck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen. 91-94 [doi]
- How to let gamers play in infrastructure-based vehicular networksClaudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore Frizzoli. 95-98 [doi]
- Metaphorical affect sensing in an intelligent conversational agentLi Zhang. 100-106 [doi]
- An affective model of user experience for interactive artStephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun. 107-110 [doi]
- Phrase animation generation reflecting impression of wordsRyou Morita, Takehisa Onisawa. 111-114 [doi]
- CAMEO - camera, audio and motion with emotion orchestration for immersive cinematographyHyunju Shim, Bo Gyeong Kang. 115-118 [doi]
- Real binoculars with virtual functions for mixed environmentsAndrei Sherstyuk, Kin Lik Wang, Anton Treskunov, Jarrell Pair. 120-125 [doi]
- Extracting camera-control requirements and camera movement generation in a 3D virtual environmentHirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yoshifumi Kitamura, Robert W. Lindeman, Fumio Kishino. 126-129 [doi]
- A curvilinear collision avoidance scheme for interactive 3D gaming environmentsZiad Sakr, Chanan Sudama. 130-133 [doi]
- MPML3D: agent authoring language for virtual worldsSebastian Ullrich, Helmut Prendinger, Mitsuru Ishizuka. 134-137 [doi]
- Gesture recognition in flow based on PCA analysis using multiagent systemRonan Billon, Alexis Nédélec, Jacques Tisseau. 139-146 [doi]
- Motion capture system contextualizationFrancois Picard, Pascal Estraillier. 147-150 [doi]
- Easy humanoid motion generation from user demonstration using wearable interfaceIlwoong Jeong, Hyun S. Yang. 151-154 [doi]
- Adaptable pluggable multimodal input with extensible accessible soft dialogues for gamesAnthony Savidis, Yannis Lilis. 155-158 [doi]
- ARForce: a marker-based augmented reality system for force distribution inputKensei Jo, Yasuaki Kakehi, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi. 160-165 [doi]
- Mixed reality robotic user interface: virtual kinematics to enhance robot motionNoriyoshi Shimizu, Maki Sugimoto, Dairoku Sekiguchi, Shoichi Hasegawa, Masahiko Inami. 166-169 [doi]
- An augmented reality weather systemMarko Heinrich, Bruce H. Thomas, Stefan Mueller, Christian Sandor. 170-173 [doi]
- Strategy-acquisition system for video trading card gameNobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose. 175-182 [doi]
- AIRSF: a new entertainment adaptive framework for stress free air travelsHao Liu, Jun Hu, Matthias Rauterberg. 183-186 [doi]
- Anime de Blog: animation CGM for content distributionKaoru Sumi. 187-190 [doi]
- <e-Adventure3D>: an open source authoring environment for 3D adventure games in educationJavier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo Moreno-Ger, Baltasar Fernández-Manjón. 191-194 [doi]
- A robot that learns in stages utilizing scaffolds: toward an active and long-term human-robot interactionTanaka Kazuaki, Oka Natsuki. 195-198 [doi]
- Semi-autonomous avatars in world of minds: a case study of AI-based game designMirjam Palosaari Eladhari, Michael Mateas. 201-208 [doi]
- Avatar mediated cinemaPeggy Weil, Nonny de la Peña. 209-212 [doi]
- The augmented conversation engine: a system for achieving believable conversation in games and interactive storiesChris Swain. 213-218 [doi]
- Dialogue management for social game characters using statechartsJenny Brusk. 219-222 [doi]
- The art of game-mastering pervasive gamesStaffan Jonsson, Annika Waern. 224-231 [doi]
- Evaluation of a pervasive game for domestic energy engagement among teenagersAnton Gustafsson, Magnus Bång. 232-239 [doi]
- A study of relationships between situation awareness and presence that affect performance on a handheld game consoleDooho Jung, Seongsik Jo, Rohae Myung. 240-243 [doi]
- Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorerSebastian Matyas, Christian Matyas, Christoph Schlieder, Peter Kiefer, Hiroko Mitarai, Maiko Kamata. 244-247 [doi]
- Using player proximity in mobile multiplayer games: experiences from SandmanJanne Lautamäki, Riku Suomela. 248-251 [doi]
- Facial expressions as game input with different emotional feedback conditionsMichael Lankes, Stefan Riegler, Astrid Weiss, Thomas Mirlacher, Michael Pirker, Manfred Tscheligi. 253-256 [doi]
- May Day masks augmented on mobile phonesCharles Woodward, Petri Honkamaa, Timo Kinnunen, Markus Tallgren, Teppo Veijonen. 257-258 [doi]
- Tag around: a 3D gesture game for image annotationDuarte Gonçalves, Rui M. Jesus, Filipe Grangeiro, Teresa Romão, Nuno Correia. 259-262 [doi]
- Augmented duality: overlapping a metaverse with the real worldMark Wright, Henrik Ekeus, Richard Coyne, James Stewart, Penny Travlou, Robin Williams. 263-266 [doi]
- Motion controlled mobile 3D multiplayer gamingFadi Chehimi, Paul Coulton. 267-270 [doi]
- Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robotsKazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto. 271-274 [doi]
- BragFish: exploring physical and social interaction in co-located handheld augmented reality gamesYan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre. 276-283 [doi]
- A remote Chinese chess game using mobile phone augmented realityLieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu. 284-287 [doi]
- Photogeist: an augmented reality photography gameCody Watts, Ehud Sharlin. 288-291 [doi]
- Edutainment with a mixed reality book: a visually augmented illustrative childrens bookRaphael Grasset, Andreas Dünser, Mark Billinghurst. 292-295 [doi]
- Identity SA 1.6: an artistic software that produces a deformed audiovisual reflection based on a visually interactive swarmTatsuo Unemi, Yoshiaki Matsui, Daniel Bisig. 297-300 [doi]
- structured creature : a prototype of moving space structureYosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose. 301-304 [doi]
- Modulobe: a creation and sharing platform for articulated models with complex motionKouichirou Eto, Masahiro Hamasaki, Kuniaki Watanabe, Yoshinori Kawasaki, Takuichi Nishimura. 305-308 [doi]
- Comparing two off-the-shelf robots for the demonstration of Thai folk dances: an initial studyChun Che Fung, Thitipong Nandhabiwat. 309-312 [doi]
- Evaluating SuperMusic: streaming context-aware mobile music serviceArto Lehtiniemi. 314-321 [doi]
- Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiencesLeif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs. 322-329 [doi]
- An authoring tool for urban audio tours with animated mapsKen ichi Tsuruoka, Masatoshi Arikawa. 330-333 [doi]
- Design and evaluation of a virtual mobile time machine in educationHiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka. 334-337 [doi]
- Mobile exergamingCarlos Garcia Wylie, Paul Coulton. 338-341 [doi]
- In polite company: rules of play in five Facebook gamesElizabeth Losh. 345-351 [doi]
- The Indian neighbourhood user and designing for mobile internetKarthikeya Acharya. 352-355 [doi]
- The changing dynamic of social interaction in World of Warcraft: the impacts of game feature changeVivian Hsueh-hua Chen, Henry Been-Lirn Duh, Hong Renyi. 356-359 [doi]
- Brain activity during playing video game correlates with player levelShingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose. 360-363 [doi]
- Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worldsJacquelyn Ford Morie, Gustav Verhulsdonck. 365-372 [doi]
- Styles of play in immersive and interactive story: case studies from a gallery installation of AR FaçadeSteven Dow, Blair MacIntyre, Michael Mateas. 373-380 [doi]
- Improving patient motivation in game development for motor deficit rehabilitationEletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller. 381-384 [doi]
- Understanding the use of video games in non-formal education in BarcelonaDaniel Aranda, Jordi Sánchez-Navarro. 385-388 [doi]
- Interactive play objects and the effects of open-ended play on social interaction and funTilde Bekker, Janienke Sturm, Rik Wesselink, Bas Groenendaal, Berry Eggen. 389-392 [doi]
- E-Tree: affective interactive artStephen W. Gilroy, Marc Cavazza, Rémi Chaignon. 394 [doi]
- Demonstration of interactive teleolfaction with movieN. Choh, B. Wyszynsky, H. Takushima, N. Nitikarn, Masashi Kinoshita, Takamichi Nakamoto. 395 [doi]
- Photonastic surface: pin matrix type display controlled with lightRyo Oguchi, Yasuaki Kakehi, Keita Takahashi, Takeshi Naemura. 396 [doi]
- Hanmadang: entertainment systems for massive face-to-face interactionGeonhyeok Go, Sujung Han, Jongeun Lee, Yuri Choi, Bowen Sun, Youngwoo Park, Donggi Jung, Sungjae Hwang, Changyoung Lim. 397 [doi]
- Culinary art designerFumihiro Kato, Mina Shiina, Takashi Tokizaki, Hironori Mitake, Takafumi Aoki, Shoichi Hasegawa. 398 [doi]
- wavers : a perceptible vibration systemTakashi Suzuki, Kunihiro Nishimura, Michitaka Hirose. 399 [doi]
- Loop-R: real-time video interfaceRui Pereira. 400 [doi]
- structured creature : a prototype for interactive architectureYosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose. 401 [doi]
- Whadget: animation using perceptual interaction through personified hand gesturesYu Nagao, Haruka Yamaguchi, Kazuhiro Harada, Kaori Omura, Kenta Kawano, Masa Inakage. 402 [doi]
- KAMI CHATAtsumi Osada, Sae Takeshita, Machi Miyahara, Masa Inakage. 403 [doi]
- SEIMakoto Danjou, Hiroko Uchiyama. 404 [doi]
- VisualHaptics: generating haptic sensation using only visual cuesKeita Watanabe, Michiaki Yasumura. 405 [doi]
- Haptic windAndrei Sherstyuk. 408 [doi]
- Entertainment character for information displayTetsuya Saito, Kenichi Hirota, Junichi Hoshino. 409 [doi]
- Virtual mirror for augmented presence applicationsAndrei Sherstyuk, Kar-Hai Chu, Sam Joseph. 410 [doi]
- Interactive MR game based on intelligent agentJaemin Soh, Gowun Jeon, Kyusung Cho, Hyun Seung Yang. 411 [doi]
- Supporting remote tangible robotic entertainmentAkihiro Furuhira, Wynand Marais, Bruce H. Thomas. 412 [doi]
- Reduced dimensional HRTF processing for gaming environmentsArun Ravindran. 413 [doi]
- Kangaroo: the trampoline entertainment system for aiding exerciseHiroshi Mori, Tomoyuki Fujieda, Kazuhito Shiratori, Junichi Hoshino. 414 [doi]
- Social gaming: what attracts the most attention?: an investigation using an improved diary methodMitchell Tan, Looi Qin En, See Swee Lan. 415 [doi]
- Dynamically reconfigurable multi-display environment for CG contentsTakashi Ohta. 416 [doi]
- Vision-based Korean Manual Alphabet recognition game for beginnersYoung-Joon Oh, Keechul Jung. 417 [doi]
- Contents oriented spaceHidenori Watanave. 418 [doi]
- When RFIDs meet artist s paintingOlivier Haberman, Romain Pellerin, Ugo Haberman. 419 [doi]
- Process of indexing and querying for theatrical textsTahiry Andriamarozakaniaina, Véronique Gaildrat, Matthieu Pouget. 420 [doi]
- New abacus: a multi-channel interaction deviceXiaobin Pan, P. L. Patrick Rau, Anping Xie. 421 [doi]
- SMO (smart multimedia object) for distance education: learning via interactive digital TV - requirement and specificationMomouh Khadraoui, Béat Hirsbrunner. 422 [doi]
- Exploring interpersonal touch in computer gamesCody Watts, Ehud Sharlin, Peter Woytiuk. 423 [doi]
- Design of installation with interactive UAVsHideki Yoshimoto, Kazuhiro Jo, Koichi Hori. 424 [doi]
- Motion capture system using single-track gray codeTomoko Fujii, Hideaki Nii, Takuji Tokiwa, Maki Sugimoto, Masahiko Inami. 426 [doi]
- Real-time motion control by data glovesKatsuya Ishiguro, Masaki Oshita. 427 [doi]
- The research of interactive new media on the application of product customization web interface design strategy: take ::::Der-Horng Art Frame:::: interactive online system for exampleTsen Wang. 428 [doi]
- Vibracion Cajon: a drumming interface that awakes a shared sense of identityJunichi Kanebako, Atsuhito Sekiguchi. 429 [doi]
- Tüist: transformable über interface for stardomRui Pereira. 430 [doi]
- Dip in the Wave : interactive sound installation controlled by the ropeSeiichiro Matsumura. 431 [doi]
- Space+a: participating audience on performance stageRyohei Takagi, Kosuke Kazato, Suzuki Shugo, Naohito Okude. 432 [doi]
- Real life is an odyssey: proposal for a videogame linked to realityYukari Hori, Masaki Iwabuchi, Akira Baba. 433 [doi]