Using sparse voxel octrees in a level-of-detail pipeline for Rio 2

Sean Palmer, Eric Maurer, Mark Adams. Using sparse voxel octrees in a level-of-detail pipeline for Rio 2. In Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Talks Proceedings. pages 70, ACM, 2014. [doi]

Authors

Sean Palmer

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Eric Maurer

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Mark Adams

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