Using sparse voxel octrees in a level-of-detail pipeline for Rio 2

Sean Palmer, Eric Maurer, Mark Adams. Using sparse voxel octrees in a level-of-detail pipeline for Rio 2. In Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Talks Proceedings. pages 70, ACM, 2014. [doi]

Abstract

Abstract is missing.