Using sparse voxel octrees in a level-of-detail pipeline for Rio 2

Sean Palmer, Eric Maurer, Mark Adams. Using sparse voxel octrees in a level-of-detail pipeline for Rio 2. In Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Talks Proceedings. pages 70, ACM, 2014. [doi]

@inproceedings{PalmerMA14,
  title = {Using sparse voxel octrees in a level-of-detail pipeline for Rio 2},
  author = {Sean Palmer and Eric Maurer and Mark Adams},
  year = {2014},
  doi = {10.1145/2614106.2614112},
  url = {http://doi.acm.org/10.1145/2614106.2614112},
  researchr = {https://researchr.org/publication/PalmerMA14},
  cites = {0},
  citedby = {0},
  pages = {70},
  booktitle = {Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Talks Proceedings},
  publisher = {ACM},
  isbn = {978-1-4503-2960-6},
}