Sean Palmer, Eric Maurer, Mark Adams. Using sparse voxel octrees in a level-of-detail pipeline for Rio 2. In Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Talks Proceedings. pages 70, ACM, 2014. [doi]
@inproceedings{PalmerMA14, title = {Using sparse voxel octrees in a level-of-detail pipeline for Rio 2}, author = {Sean Palmer and Eric Maurer and Mark Adams}, year = {2014}, doi = {10.1145/2614106.2614112}, url = {http://doi.acm.org/10.1145/2614106.2614112}, researchr = {https://researchr.org/publication/PalmerMA14}, cites = {0}, citedby = {0}, pages = {70}, booktitle = {Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Talks Proceedings}, publisher = {ACM}, isbn = {978-1-4503-2960-6}, }