Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments

Kyungjin Park, Bradford W. Mott, Wookhee Min, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester. Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments. In Ig Ibert Bittencourt, Mutlu Cukurova, Kasia Muldner, Rose Luckin, Eva Millán, editors, Artificial Intelligence in Education - 21st International Conference, AIED 2020, Ifrane, Morocco, July 6-10, 2020, Proceedings, Part II. Volume 12164 of Lecture Notes in Computer Science, pages 240-245, Springer, 2020. [doi]

Abstract

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