Eric G. Parker, James F. O Brien. Real-time deformation and fracture in a game environment. In Dieter W. Fellner, Stephen N. Spencer, editors, Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2009, New Orleans, Louisiana, USA, August 1-2, 2009. pages 165-175, ACM, 2009. [doi]
@inproceedings{ParkerO09, title = {Real-time deformation and fracture in a game environment}, author = {Eric G. Parker and James F. O Brien}, year = {2009}, doi = {10.1145/1599470.1599492}, url = {http://doi.acm.org/10.1145/1599470.1599492}, tags = {meta-model, Meta-Environment, meta-objects}, researchr = {https://researchr.org/publication/ParkerO09}, cites = {0}, citedby = {0}, pages = {165-175}, booktitle = {Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2009, New Orleans, Louisiana, USA, August 1-2, 2009}, editor = {Dieter W. Fellner and Stephen N. Spencer}, publisher = {ACM}, isbn = {978-1-60558-610-6}, }