Real-time deformation and fracture in a game environment

Eric G. Parker, James F. O Brien. Real-time deformation and fracture in a game environment. In Dieter W. Fellner, Stephen N. Spencer, editors, Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2009, New Orleans, Louisiana, USA, August 1-2, 2009. pages 165-175, ACM, 2009. [doi]

@inproceedings{ParkerO09,
  title = {Real-time deformation and fracture in a game environment},
  author = {Eric G. Parker and James F. O Brien},
  year = {2009},
  doi = {10.1145/1599470.1599492},
  url = {http://doi.acm.org/10.1145/1599470.1599492},
  tags = {meta-model, Meta-Environment, meta-objects},
  researchr = {https://researchr.org/publication/ParkerO09},
  cites = {0},
  citedby = {0},
  pages = {165-175},
  booktitle = {Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2009, New Orleans, Louisiana, USA, August 1-2, 2009},
  editor = {Dieter W. Fellner and Stephen N. Spencer},
  publisher = {ACM},
  isbn = {978-1-60558-610-6},
}