Abstract is missing.
- Face/Off: live facial puppetryThibaut Weise, Hao Li, Luc J. Van Gool, Mark Pauly. 7-16 [doi]
- Efficient and robust annotation of motion capture dataMeinard Müller, Andreas Baak, Hans-Peter Seidel. 17-26 [doi]
- Automatic construction of a minimum size motion graphLiming Zhao, Aline Normoyle, Sanjeev Khanna, Alla Safonova. 27-35 [doi]
- Simulating balance recovery responses to trips based on biomechanical principlesTakaaki Shiratori, Brooke Coley, Rakié Cham, Jessica K. Hodgins. 37-46 [doi]
- Interactive synthesis of human-object interactionSumit Jain, C. Karen Liu. 47-53 [doi]
- Visibility transition planning for dynamic camera controlThomas Oskam, Robert W. Sumner, Nils Thürey, Markus H. Gross. 55-65 [doi]
- Spatial deformation transferMirela Ben-Chen, Ofir Weber, Craig Gotsman. 67-74 [doi]
- Bounded normal trees for reduced deformations of triangulated surfacesSara C. Schvartzman, Jorge Gascón, Miguel A. Otaduy. 75-82 [doi]
- Exact volume preserving skinning with shape controlDamien Rohmer, Stefanie Hahmann, Marie-Paule Cani. 83-92 [doi]
- Leveraging the talent of hand animators to create three-dimensional animationEakta Jain, Yaser Sheikh, Jessica K. Hodgins. 93-102 [doi]
- Interactive editing of motion style using drives and correlationsMichael Neff, Yejin Kim. 103-112 [doi]
- Pose-timeline for propagating motion editsTomohiko Mukai, Shigeru Kuriyama. 113-122 [doi]
- Style learning and transferring for facial animation editingXiaohan Ma, Binh Huy Le, Zhigang Deng. 123-132 [doi]
- A point-based method for animating elastoplastic solidsDan Gerszewski, Haimasree Bhattacharya, Adam W. Bargteil. 133-138 [doi]
- Statistical simulation of rigid bodiesShu-Wei Hsu, John Keyser. 139-148 [doi]
- Anisotropic friction for deformable surfaces and solidsSimon Pabst, Bernhard Thomaszewski, Wolfgang Straßer. 149-154 [doi]
- Energy stability and fracture for frame rate rigid body simulationsJonathan Su, Craig A. Schroeder, Ronald Fedkiw. 155-164 [doi]
- Real-time deformation and fracture in a game environmentEric G. Parker, James F. O Brien. 165-175 [doi]
- ClearPath: highly parallel collision avoidance for multi-agent simulationStephen J. Guy, Jatin Chhugani, Changkyu Kim, Nadathur Satish, Ming C. Lin, Dinesh Manocha, Pradeep Dubey. 177-187 [doi]
- Experiment-based modeling, simulation and validation of interactions between virtual walkersJulien Pettré, Jan Ondrej, Anne-Hélène Olivier, Armel Crétual, Stéphane Donikian. 189-198 [doi]
- Fitting behaviors to pedestrian simulationsAlon Lerner, Eitan Fitusi, Yiorgos Chrysanthou, Daniel Cohen-Or. 199-208 [doi]
- SteerBug: an interactive framework for specifying and detecting steering behaviorsMubbasir Kapadia, Shawn Singh, Brian F. Allen, Glenn Reinman, Petros Faloutsos. 209-216 [doi]
- Guiding of smoke animations through variational coupling of simulations at different resolutionsMichael Bang Nielsen, Brian B. Christensen, Nafees Bin Zafar, Doug Roble, Ken Museth. 217-226 [doi]
- Accurate tangential velocities for solid fluid couplingAvi Robinson-Mosher, R. Elliot English, Ronald Fedkiw. 227-236 [doi]
- Fast and robust tracking of fluid surfacesMatthias Müller. 237-245 [doi]
- A point-based method for animating incompressible flowFunshing Sin, Adam W. Bargteil, Jessica K. Hodgins. 247-255 [doi]