Real-time deformation and fracture in a game environment

Eric G. Parker, James F. O Brien. Real-time deformation and fracture in a game environment. In Dieter W. Fellner, Stephen N. Spencer, editors, Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2009, New Orleans, Louisiana, USA, August 1-2, 2009. pages 165-175, ACM, 2009. [doi]

Abstract

Abstract is missing.