Implementation of residue number systems on GPUs

Bryson R. Payne, Markus A. Hitz. Implementation of residue number systems on GPUs. In John Finnegan, Mike McGrath, editors, 33. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Research Posters. pages 57, ACM, 2006. [doi]

Abstract

Abstract is missing.