Abstract is missing.
- Modelling behavior in a school of fish by fast synthetic distributed visionAdriano Rinaldi, Alessio Malizia, Rick Parent. 1 [doi]
- Motion stylization using a timing control methodKei Tateno, Wei Xin, Shoichi Obayashi, Kunio Kondo, Toshihiro Konma. 2 [doi]
- Slow in and slow out cartoon animation filterDavid White, Kevin Loken, Michiel van de Panne. 3 [doi]
- Hair motion re-modeling from cartoon animation sequenceYosuke Kazama, Eiji Sugisaki, Natsuko Tanaka, Akiko Sato, Shigeo Morishima. 4 [doi]
- Web3D dance composer: automatic composition of ballet sequencesAsako Soga, Bin Umino, Takami Yasuda, Shigeki Yokoi. 5 [doi]
- Vector coupled kinematics in character rigs for increased usabilityJazz Tigan. 6 [doi]
- Visualization of bone weightsJörn Loviscach. 7 [doi]
- An application of facial animation techniques to expression normalization for robust face recognitionAndreas Wiratanaya, Michael Hähnel, Karl-Friedrich Kraiss. 8 [doi]
- Interactive skeleton extraction for 3D animation using geodesic distancesTakuya Oda, Yuichi Itoh, Wataru Nakai, Katsuhiro Nomura, Yoshifumi Kitamura, Fumio Kishino. 9 [doi]
- Progressive deforming meshes based on deformation oriented decimationFu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang. 10 [doi]
- Volumetric 3D display with scanned 1D LED arrays and its application to animation contentsMasaki Kawasaki, Yasuo Watanabe, Takumi Yamaguchi, Yasutada Sakamoto. 11 [doi]
- Key-frame removal method for blendshape-based cartoon lip-sync animationShinichi Kawamoto, Tatsuo Yotsukura, Satoshi Nakamura. 12 [doi]
- Lip-sync animation from HMM using dynamic featuresTatsuo Yotsukura, Shinichi Kawamoto, Satoshi Nakamura. 13 [doi]
- Pre-production of "Nijinski": first digital-workflow, blue-screen and file-based HD film production in FinlandArtur Lugmayr. 14 [doi]
- Interactive layered character animation in immersive virtual environmentsMykhaylo Kostandov, Radu Jianu, Wenjin Zhou, Tomer Moscovich. 15 [doi]
- Animating agents for presenting tables and graphsKazumasa Kondo, Kunio Yamamoto, Tsukasa Noma. 16 [doi]
- Localized volume preservation for simulation and animationSukitti Punak, Jörg Peters. 17 [doi]
- Smooth origami animation by crease line adjustmentTomohiro Tachi. 18 [doi]
- Designing no-surprise teapotsChristoph von Tycowicz, Jörn Loviscach. 19 [doi]
- Light, materiality and narrative: beyond form-making in architectureAndrzej Zarzycki. 20 [doi]
- Content based sketch annotations for collaborationEun-Joo Sin, Yoon-Chul Choy, Soon-Bum Lim. 21 [doi]
- Evolving visual representationsAnargyros Sarafopoulos, Bernard Buxton. 22 [doi]
- Raster to thread - pixel to stitchLeslie Nobler Farber. 23 [doi]
- A video human-computer interface to record paintings in progressXavier Clady. 24 [doi]
- A lifelikeness induced by intereaction with abstract expression using reaction-diffusion modelTomohiro Akagawa. 25 [doi]
- Presentation 2.0: automatic visualization of correlated informationTakemura Shintaro, Wataru Sugawara. 26 [doi]
- The texture of lightCati Vaucelle. 27 [doi]
- A tool for fitting surfaces to medical image dataRoss T. Sowell, Cindy M. Grimm. 28 [doi]
- Simulating realistic eyelash looksJarek Sacha, Angela Fabula, Peter Wyatt, Sarah Vickery. 29 [doi]
- Using flow-visualization for studying sub-molecular motionsWilliam C. Ray, Abhilash Mohan, Jeffrey Bartlett. 30 [doi]
- A flight simulator approach to the visualization of dynamic medical dataDavid Gering. 31 [doi]
- Integrated image zoom and montageDavid Gering. 32 [doi]
- Interactive animations for medical data visualizationDavid Gering. 33 [doi]
- Live 3D scenography system and tangible 3D visionShiro Ozawa, Takao Abe, Noriyuki Naruto, Itaru Kamiya, Atsunobu Narita, Mitsunori Hirano, Ichiro Kase. 34 [doi]
- CaveWriting 2006: a hypertext authoring system in virtual realityDamon Baker, Sascha Becker, Robert Coover, Ilya Kreymer, Nicholas Musurca. 35 [doi]
- Interactive lighting design for multi-device virtual environmentsMan Lok Yau, Jason Moore, Bill Tomlinson. 36 [doi]
- AIKON: the Artistic/automatic IKONographPatrick A. Tresset, Frederic Fol Leymarie. 37 [doi]
- Radiometric compensation of global illumination effects with projector-camera systemsGordon Wetzstein, Oliver Bimber. 38 [doi]
- Implicit and explicit visual learning as it relates to machine vision systemsTyler W. Garaas, Mei Xiao, Marc Pomplun. 39 [doi]
- Cryptography and mathematics: educational game "Treasure Hunt"Daria Tsoupikova, Rong Zeng, Vera Pless, Janet Beissinger. 40 [doi]
- Design as narrative: making thinking visibleWei-Chung Chang. 41 [doi]
- Designing a graphical user interface to deliver a graphic design course online: a user-centered approachUttam Kokil. 42 [doi]
- A gallery of mathematical teapot shadersMike Bailey. 43 [doi]
- Interactive generation of cities for real-time applicationsGeorge Kelly, Hugh McCabe. 44 [doi]
- Reflective learning with narrative interface in a simulation game environmentHui-Chun Hsiao. 45 [doi]
- Integrating MPEG-4 3D content in gamesSasko Celakovsky, Danco Davcev, Vladimir Trajkovik. 46 [doi]
- Implementation of "Looney": designing an interactive game for children on FogScreensArtur Lugmayr, Mika Piirto. 47 [doi]
- A stereo vision based virtual reality game by using a vibrotactile device and two position sensorsHo-joong Yong, Jongwon Back, Tae-Jeong Jang. 48 [doi]
- Rigid body collision detection on the GPURahul Sathe, Adam Lake. 49 [doi]
- Pixel-shader-based curved trianglesMichael Schwarz, Marc Stamminger. 50 [doi]
- Visual shaditor: a seamless way to compose high-level shader programsFrank Goetz, Gitta Domik. 51 [doi]
- Extended-precision floating-point numbers for GPU computationAndrew Thall. 52 [doi]
- GPU histogram computationOliver Fluck, Shmuel Aharon, Daniel Cremers, Mikaël Rousson. 53 [doi]
- GPU-accelerated ray casting of node-based implicitsChristian Lessig, Derek Nowrouzezahrai, Karan Singh. 54 [doi]
- Improving GPU particle filter with shader model 3.0 for visual trackingAntonio S. Montemayor, Bryson R. Payne, Juan José Pantrigo, Raúl Cabido, Ángel Sánchez, Felipe Fernández. 55 [doi]
- Real-time adaptive radiometric compensationAnselm Grundhöfer, Oliver Bimber. 56 [doi]
- Implementation of residue number systems on GPUsBryson R. Payne, Markus A. Hitz. 57 [doi]
- True impostersEric Risser. 58 [doi]
- Recreating tactile stimulus for graphic image: basic studyMasashi Nakatani, Hiroyuki Kajimoto, Naoki Kawakami, Susumu Tachi. 59 [doi]
- K-touch™ haptic API for various datasetsBeom-Chan Lee, Jong-Phil Kim, Jeha Ryu. 60 [doi]
- Haptic deformation using graphics hardware and kd-treesBeom-Chan Lee, Jong-Phil Kim, Jeung-Chul Park, Kwan H. Lee, Jeha Ryu. 61 [doi]
- Multi-finger haptic interaction for soft tissue exclusion manipulationYoshihiro Kuroda, Makoto Hirai, Megumi Nakao, Tomohiro Kuroda, Hiroyuki Yoshihara. 62 [doi]
- Reactive virtual human for human scale haptic interactionNaoki Hashimoto, Seung Zoo Jeong, Makoto Sato. 63 [doi]
- Multithread shader for 3D and vector graphicsYoshiyuki Kato, Masaki Hamada, Yoshitsugu Inoue. 64 [doi]
- Facial animation by the manipulation of a few control points subject to muscle constraintsHiroyuki Kubo, Hiroaki Yanagisawa, Akinobu Maejima, Demetri Terzopoulos, Shigeo Morishima. 65 [doi]
- Facial reconstruction of Egyptian mummy "Senu"Makoto Danjou, Ayako Tateishi, Sayaka Itabashi, Yuko Masunaga, Kaori Koiso, Hiroko Uchiyama, Masahiro Asano, Kazuaki Hirata, Tomohito Nagaoka, Sakuji Yoshimura. 66 [doi]
- Display mirror user interfaceYeonjung Soh, Wonsik Hahm, Heaju Choi, Yongsoon Choi, Sungyong Oh, Jihong Jung. 67 [doi]
- Simultaneously viewing monoscopic and stereoscopic content on vertical-interlaced autostereoscopic displaysTimo Ropinski, Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs. 68 [doi]
- A projected hemispherical display with a gestural interfaceFrancis T. Marchese, Josh Rose. 69 [doi]
- Favicon seeded web surfingFeng Liu, G. Scott Owen. 70 [doi]
- Luminance correction with raw digital imagesNaoki Hashimoto, Mie Sato, Yu Takahashi, Masao Kasuga, Makoto Sato. 71 [doi]
- Photometric HDR video for visual adaptation modelsKeita Hirai, Toshiya Nakaguchi, Norimichi Tsumura, Yoichi Miyake. 72 [doi]
- Color correction for multi-camera system by using correspondencesKenji Yamamoto, Tomohiro Yendo, Toshiaki Fujii, Masayuki Tanimoto, David Suter. 73 [doi]
- Morphological segmentation and delaunay triangulation for mesh from stereoYury Potapovich, Irene Cheng, Anup Basu. 74 [doi]
- Substituting crossed textons for super resolution of videoKenji Kamimura, Norimichi Tsumura, Toshiya Nakaguchi, Yoichi Miyake, Hideto Motomura, Katsuhiro Kanamori. 75 [doi]
- An algorithm for extracting text strings from comic stripsQinglian Guo, Kyoko Kato, Norio Sato, Yuko Hoshino. 76 [doi]
- Virtual bokeh generation from a single system of lensesKazuya Kodama, Hiroshi Mo, Akira Kubota. 77 [doi]
- Poisson image editing extendedDaniel Leventhal, Bernard Gordon, Peter G. Sibley. 78 [doi]
- Restricted coloring using saliency-based image segmentationMarc ten Bosch, Seong Jae Lee. 79 [doi]
- Interactive rubber-sheeting using dynamic triangulationXiaqing Wu, Eugene Levin, Geoff Wade. 80 [doi]
- Real-time spatial relationship based 3D scene composition of unknown objectsLee M. Seversky, Lijun Yin. 81 [doi]
- An interactive character animation system for dementia careAndreas Wiratanaya, Michael J. Lyons, Shinji Abe. 82 [doi]
- User interface by real and artificial shadowHuichuan Xu, Ichi Kanaya, Shinsaku Hiura, Kosuke Sato. 83 [doi]
- The Island MetaphorBill Tomlinson, Eric Baumer, Man Lok Yau. 84 [doi]
- Strino for interactive digital parkMakoto Iida, Shijo Kawakami, Takeshi Naemura. 85 [doi]
- Reconstructing surfaces using envelopes: bridging the gap between theory and practiceJustin Bisceglio, Thomas J. Peters, Kinetsu Abe. 86 [doi]
- Geodesic Bézier curves on triangle meshesDimas Martínez Morera, Paulo Cezar Pinto Carvalho, Luiz Velho. 87 [doi]
- Dynamic meshes for deformable surfacesFernando de Goes, Felipe P. G. Bergo, Alexandre X. Falcão, Siome Goldenstein, Luiz Velho. 88 [doi]
- Integrated 4D visualization of MRI and structureSharmin Nilufar, Irene Cheng, Anup Basu, Randy Goebel. 89 [doi]
- 3D skeletonization using an enhanced voxel treeXing-Dong Yang, Irene Cheng. 90 [doi]
- Tracking shape change using a 3D skeleton hierarchyRui Shen, Irene Cheng. 91 [doi]
- Point-based rigid shape interpolationWilliam Baxter. 92 [doi]
- Leather texture generationKazunori Miyata, Yoshiyuki Sakaguchi, Koji Imao, Yoshitake Hatada, Atsushi Fujita, Ryotaro Suzaki. 93 [doi]
- Car designing tool using multivariate analysisYusuke Sekine, Akinobu Maejima, Eiji Sugisaki, Shigeo Morishima. 94 [doi]
- EPINET: euclidean patterns in non-euclidean tilingsVanessa Robins, Stuart Ramsden, Stephen Hyde. 95 [doi]
- Particle-based enhancement of terrain dataBen Sutherland, John Keyser. 96 [doi]
- Gonio-spectral based digital archiving and reproduction system for electronic museumKeiichi Ochiai, Norimichi Tsumura, Toshiya Nakaguchi, Kimiyoshi Miyata, Yoichi Miyake. 97 [doi]
- Concave surround optics for rapid multiview imagingAndrew Jones, Mark T. Bolas, Ian McDowall, Paul E. Debevec. 98 [doi]
- Multi-flash 3D photography: capturing shape and appearanceDouglas Lanman, Peter G. Sibley, Daniel E. Crispell, Yong Zhao, Gabriel Taubin. 99 [doi]
- Simultaneous estimation of reflectance parameters from imagesSachiko Miura, Masashi Baba, Masayuki Mukunoki, Naoki Asada. 100 [doi]
- Visualization of bio-signal synchronized by human motionTsuyoshi Matsukawa, Kiyoko Yokoyama. 101 [doi]
- Development of a motion capture system for a hand using a magnetic three dimensional position sensorKazutaka Mitobe, Takaaki Kaiga, Takashi Yukawa, Takeshi Miura, Hideo Tamamoto, Al Rodgers, Noboru Yoshimura. 102 [doi]
- Extraction of characteristic motion in dancing by factor analysisTakeshi Miura, Kazutaka Mitobe, Takaaki Kaiga, Takashi Yukawa, Toshiyuki Taniguchi, Noboru Yoshimura. 103 [doi]
- 3D human motion compression using wavelet decompositionChao-Hua Lee, Joan Lasenby. 104 [doi]
- A GPS interface for public art useArthur Clay, Dennis Majoe. 105 [doi]
- An Essynth implementation in PDJosé Fornari. 106 [doi]
- Dancing to the beat of the musicHarry Wentland, Dan Harker, Irene Cheng, Catherine Lundgren, Robert Budac, Anup Basu. 107 [doi]
- Emotion-driven automatic music arrangementJeffrey Ka-Hing Mak, Clifford Sze-Tsan Choy, Clifford Kwok-Fung So, Henry Chi-Fai Ma. 108 [doi]
- Musical blocks: physical manipulatives for musical compositionElysa Wan, Chia-Hsun Jackie Lee. 109 [doi]
- A unified framework for 3D non-photorealistic renderingSungYe Kim, Heejeong Kim, Boyeon Kim, Bonki Koo. 110 [doi]
- An improved physical model for virtual mezzotintDaisuke Tasaki, Megumi Kato, Shinji Mizuno, Minoru Okada. 111 [doi]
- Creating the illusion of motion in 2D imagesReynold J. Bailey, Cindy Grimm. 112 [doi]
- Textured drawing strokes using polygonized paper surface illuminationKyoko Murakami, Reiji Tsuruno. 113 [doi]
- Non-photorealistic rendering technique for depicting 3D objects motionTomoaki Moriya, Tokiichiro Takahashi, Akimichi Tanaka. 114 [doi]
- Visionary mixture method for generating colored-paper mosaic imagesJunichi Sugita, Tokiichiro Takahashi, Akimichi Tanaka. 115 [doi]
- Features from visibilityXiaqing Wu, John K. Johnstone. 116 [doi]
- Influence of high-level cognitive goals on gaze patterns: Yarbus revisitedMarianne A. Lipps, Jeff B. Pelz. 117 [doi]
- Friction and slant perception in real and virtual environmentsNicholaos Mourkoussis, Katerina Mania, Tom Troscianko, Fiona M. Rivera, Rycharde Hawkes. 118 [doi]
- Hardware-assisted CSG renderingFabiano Romeiro, Luiz Velho, Luiz Henrique de Figueiredo. 119 [doi]
- Efficient random walk strategy with particle filterShinya Kitaoka. 120 [doi]
- Parallel multi-view rendering on multi-core processor systemsJan Ohlenburg, Wolfgang Broll. 121 [doi]
- A dual funnel approximation for the appearance of translucent materialFrancesco Banterle, Alan Chalmers. 122 [doi]
- Object based image rendering and synthesis for computer generated integral videographyHongen Liao, Yosuke Ito, Kiyoshi Matsumiya, Ken Masamune, Takeyoshi Dohi. 123 [doi]
- Rendering hair with global illuminationCem Yuksel, Ergun Akleman. 124 [doi]
- Real-time wavelength-dependent rendering pipelineClifford Lindsay, Emmanuel Agu. 125 [doi]
- Azimuth-rotated vector quantization for BTF compressionNaoki Kawai, Kazuo Matsufuji. 126 [doi]
- Curvature dependent BRDFKazuo Matsufuji, Naoki Kawai. 127 [doi]
- Fast dynamic fracture of brittle objects in 3DOhan Oda, Neesha Subramaniam. 128 [doi]
- Real-time cloth simulation interacting with deforming high-resolution modelsTakahiro Harada, Seiichi Koshizuka. 129 [doi]
- Rigid core particle: stabilization technique in large time step fluid simulationRyo Hamano, Norimichi Tsumura, Toshiya Nakaguchi, Yoichi Miyake. 130 [doi]
- Bending burning matches and crumpling burning paperZeki Melek, John Keyser. 131 [doi]
- Rigid body simulation using a particle methodMasayuki Tanaka, Mikio Sakai, Ishikawajima Harima, Seiichi Koshizuka. 132 [doi]
- Simulation and rendering for bubbles in liquidTomoya Matsumura, Sotaro Honda, Yoshio Ohno. 133 [doi]
- Animating viscous fluids in the multiphase fieldMasaaki Matsumura, Reiji Tsuruno. 134 [doi]
- Procedural modeling of urban land useThomas Lechner, Pin Ren, Benjamin Watson, Craig Brozefski, Uri Wilenski. 135 [doi]
- Virtual dates: bridging the online and offline dating gapJeana Frost, Michael I. Norton, Dan Ariely. 136 [doi]
- Lover's cups: connecting you and your love oneChia-Hsun Jackie Lee, Hyemin Chung. 137 [doi]
- Self-Cam: feedback from what would be your social partnerAlea Teeters, Rana El Kaliouby, Rosalind W. Picard. 138 [doi]
- The RGBy deskIchi Kanaya, Shinya Matsuyama, Makoto Hirahara. 139 [doi]
- Broadband news aggregatorNegar Farhi. 140 [doi]
- Illumination brush: interactive design of image-based lightingMakoto Okabe, Yasuyuki Matsushita, Takeo Igarashi, Heung-Yeung Shum. 141 [doi]
- An intuitive interface based on camera parameters for portable devicesHaruhisa Kato, Akio Yoneyama, Yasuhiro Takishima. 142 [doi]
- Device art, a new approach in media art: (poster_0186)Machiko Kusahara, Kazuhiko Hachiya, Masahiko Inami, Sachiko Kodama, Ryota Kuwakubo, Taro Maeda, Nobumichi Tosa, Hiroaki Yano, Hiroo Iwata. 143 [doi]
- Delayed feedback in a Chinese brush painting interfaceWilliam J. Joel. 144 [doi]
- A user-customizable Xwindow-like GUI system for mobile phonesJianming Wu, Toshiaki Uemukai, Fumiaki Sugaya. 145 [doi]
- Interactive augmented modeling and rendering of complex typed multiple geo-features in mobile 3D environmentKiwon Lee. 146 [doi]
- Interactive autostereoscopic display with 60 ray directionsTakafumi Koike, Kei Utsugi, Michio Oikawa, Miho Kobayashi, Masami Yamasaki. 147 [doi]
- Use of splines in creating flexible virtual environmentsAchal Oza, Ronald R. Mourant. 148 [doi]
- Video augmented reality with robust trackingNeil Birkbeck, Irene Cheng, Anup Basu. 149 [doi]
- Generalized building polygon partitioning for automatic generation of 3-D building modelsKenichi Sugihara. 150 [doi]
- From inside and outside: immersive 3D video generationHansung Kim, Ryuuki Sakamoto, Itaru Kitahara, Kiyoshi Kogure. 151 [doi]
- Perceptually adaptive rendering in immersive virtual realityKimberly Weaver, Derrick Parkhurst. 152 [doi]
- Flat shading road versus photo realistic road for AR-based car navigationHiroaki Sawano, Minoru Okada. 153 [doi]
- Novel view telepresence using multiple omni-directional live videosTomoya Ishikawa, Kazumasa Yamazawa, Naokazu Yokoya. 154 [doi]
- Mixed reality environment with a mirrorNorio Kato, Takeshi Naemura. 155 [doi]
- Mixed reality user interface description languageWolfgang Broll, Irma Lindt, Michael Wittkämper. 156 [doi]
- Virtual silver cloudsPablo Figueroa, Ricardo Merchán. 157 [doi]
- Human trials intermedia performanceJosephine Anstey, Sarah Bay-Cheng, Stuart C. Shapiro, Dave Pape. 158 [doi]
- UbiHand: a wearable input device for 3D interactionFarooq Ahmad, Petr Musílek. 159 [doi]
- Virtual art volantDave Pape, Jackie Matisse. 160 [doi]
- INT-MANUS: revolutionary controlling of production processesMaxim Foursa, Thomas Schlegel, Fabrizio Meo, Anja Herrmann Praturlon, Jon Agirre Ibarbia, Sándor Kopácsi, István Mezgár, Damien Sallé, Frank Hasenbrink. 161 [doi]
- An ontological bridge between information and scientific visualizationThomas Lechner, David Feng, Pin Ren, Bruce Gooch, David S. Channin, William Van Bonn. 162 [doi]
- Dimensional compositing for visualizing high-dimensional datasetPin Ren, Bruce Gooch, Benjamin Watson. 163 [doi]
- Beyond uncertainty: examining meta-information visualization techniquesJonathan D. Pfautz, Ann M. Bisantz, Emilie M. Roth, Adam Fouse, Ashely Nunes. 164 [doi]
- Extended cubical marching squares for surface extraction from various kinds of volumetric structureChien-Chang Ho, Bing-Yu Chen, Ming Ouhyoung, Jyh-Horng Chen. 165 [doi]
- Lumberjack: terrain model determination through virtual deforestationKenneth Rose. 166 [doi]
- Multi-tier graphical web service for simulating reflectometry in plasmaEliot Feibush, Gerrit Kramer, Ernest Valeo, Raffi Nazikian, Douglas McCune. 167 [doi]
- Brain structure visualization using spectral fiber clusteringJan Klein, Felix Ritter, Horst K. Hahn, Jan Rexilius, Heinz-Otto Peitgen. 168 [doi]
- Projecting surface curvature mapsJohn Rugis. 169 [doi]
- Interactive 3D graphics for web-based data analysis and visualization for the digital fish library (DFL)G. Eichberger, C. N. Perry, H. J. Walker, P. Hastings, L. Linsen, L. R. Frank. 170 [doi]
- A user interface for high dynamic range transfer function designJürgen P. Schulze, Amit Chourasia. 171 [doi]
- Perceptual coloring and 2D sketching for segmentation of neural pathwaysWenjin Zhou, Peter G. Sibley, Song Zhang, David F. Tate, David H. Laidlaw. 172 [doi]
- Elliptical weighting for directional enhancement in controlled texture synthesisFrancesca Taponecco, Thomas Rieger, Timothy Urness, Victoria Interrante. 173 [doi]
- Integration of 2D and 3D medical data for educationOscar Ariza, Pablo Figueroa, Gustavo Valbuena. 174 [doi]
- Unequal error protection for wavelet-based wireless mesh transmissionFan Wu, Emmanuel Agu. 175 [doi]
- Establishing intelligence in dynamic real time 3D charactersMark Chavez, Tan Siew Lan. 176 [doi]
- View-dependent JPEG 2000-based mesh streamingNien-Shien Lin, Ting-Hao Huang, Bing-Yu Chen. 177 [doi]
- Mobile media for large-scale sporting eventsRonald J. Glotzbach. 178 [doi]
- Embedding webcasts in virtual worlds to enhance user experiencesRobert J. Rothfarb, Paul Doherty, Robyn Higdon, Aimee Weber. 179 [doi]
- Distance estimation in virtual environments using bisectionJingjing Meng, John J. Rieser, Bobby Bodenheimer. 180 [doi]
- Egocentric medium-field distance perception in projection environmentsEric Klein, Oliver G. Staadt, J. Edward Swan II, Greg S. Schmidt, Mark A. Livingston. 181 [doi]
- Exploring large virtual environments with an HMD on footBetsy Williams, Gayathri Narasimham, Björn Rump, Timothy P. McNamara, Thomas H. Carr, John J. Rieser, Bobby Bodenheimer. 182 [doi]
- Great grids: how and why?Maureen C. Stone, Lyn Bartram, Diane Gromala. 183 [doi]
- Hiding seams in high dynamic range panoramasGreg Ward. 184 [doi]
- iCAM for high-dynamic-range image renderingJiangtao Kuang, Garrett M. Johnson, Mark D. Fairchild. 185 [doi]
- iComp: a tool for scanpath visualization and comparisonJohn Heminghous, Andrew T. Duchowski. 186 [doi]
- Making distance judgments in real and virtual environments: does order make a difference?Christine Ziemer, Jodie M. Plumert, James F. Cremer, Joseph K. Kearney. 187 [doi]
- Multiple perspectives in computer graphics: arguments from perceptual grouping and Renaissance artElodie Fourquet, William Cowan, Stephen Mann. 188 [doi]
- Optical flow, geometric field of view, and requested vehicle velocityRonald R. Mourant, Najla Ahmad, Charles Adetiloye, Beverly K. Jaeger. 189 [doi]
- Point-to-origin experiments in VR revealed novel qualitative errors in visual path integrationBernhard E. Riecke, Jan Malte Wiener. 190 [doi]
- Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environmentsBrian Ries, Victoria Interrante, Lee Anderson, Jason Lindquist. 191 [doi]
- Representations that promote cognition: the case of chemistry visualization toolsMario Valle. 192 [doi]
- The 'detection, perception and object-presence' framework: a unified structure for investigating illusory representations of realityEmily Bennett, Brett Stevens. 193 [doi]
- The effect of rotational ego-motion on the perception of high fidelity animationsG. Ellis, Alan Chalmers, Kurt Debattista. 194 [doi]
- The effect of warm and cool object colors on depth orderingReynold J. Bailey, Cindy Grimm, Christopher Davoli. 195 [doi]
- The relationship among age and other factors on incidence of cybersickness in immersive environment usersMelinda M. Knight, Laura L. Arns. 196 [doi]
- Visualization with smooth oriented textures and flows: insights from perceptionOhad Ben-Shahar. 197 [doi]
- Weaving versus blending: a quantitative assessment of the information carrying capacities of two alternative methods for conveying multivariate data with colorHaleh Hagh-Shenas, Victoria Interrante, Christopher G. Healey, Sunghee Kim. 198 [doi]