Extended-precision floating-point numbers for GPU computation

Andrew Thall. Extended-precision floating-point numbers for GPU computation. In John Finnegan, Mike McGrath, editors, 33. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Research Posters. pages 52, ACM, 2006. [doi]

Abstract

Abstract is missing.