Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa

Viviane Peçaibes, Pedro Cardoso, Bruno Giesteira. Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa. In Anthony L. Brooks, Eva Brooks, Cristina Sylla, editors, Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings. Volume 265 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pages 176-181, Springer, 2018. [doi]

@inproceedings{PecaibesCG18,
  title = {Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa},
  author = {Viviane Peçaibes and Pedro Cardoso and Bruno Giesteira},
  year = {2018},
  doi = {10.1007/978-3-030-06134-0_19},
  url = {https://doi.org/10.1007/978-3-030-06134-0_19},
  researchr = {https://researchr.org/publication/PecaibesCG18},
  cites = {0},
  citedby = {0},
  pages = {176-181},
  booktitle = {Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings},
  editor = {Anthony L. Brooks and Eva Brooks and Cristina Sylla},
  volume = {265},
  series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering},
  publisher = {Springer},
  isbn = {978-3-030-06134-0},
}