Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results

Daniele Piergigli, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia. Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results. In IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019. pages 1-8, IEEE, 2019. [doi]

Abstract

Abstract is missing.