Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game

Brandon Piller, Colby Johanson, Cody J. Phillips 0002, Carl Gutwin, Regan L. Mandryk. Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. In Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk, editors, CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020. pages 294-305, ACM, 2020. [doi]

@inproceedings{PillerJPGM20,
  title = {Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game},
  author = {Brandon Piller and Colby Johanson and Cody J. Phillips 0002 and Carl Gutwin and Regan L. Mandryk},
  year = {2020},
  doi = {10.1145/3410404.3414225},
  url = {https://doi.org/10.1145/3410404.3414225},
  researchr = {https://researchr.org/publication/PillerJPGM20},
  cites = {0},
  citedby = {0},
  pages = {294-305},
  booktitle = {CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020},
  editor = {Pejman Mirza-Babaei and Victoria McArthur and Vero Vanden Abeele and Max Birk},
  publisher = {ACM},
  isbn = {978-1-4503-8074-4},
}