Brandon Piller, Colby Johanson, Cody J. Phillips 0002, Carl Gutwin, Regan L. Mandryk. Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. In Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk, editors, CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020. pages 294-305, ACM, 2020. [doi]
@inproceedings{PillerJPGM20, title = {Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game}, author = {Brandon Piller and Colby Johanson and Cody J. Phillips 0002 and Carl Gutwin and Regan L. Mandryk}, year = {2020}, doi = {10.1145/3410404.3414225}, url = {https://doi.org/10.1145/3410404.3414225}, researchr = {https://researchr.org/publication/PillerJPGM20}, cites = {0}, citedby = {0}, pages = {294-305}, booktitle = {CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020}, editor = {Pejman Mirza-Babaei and Victoria McArthur and Vero Vanden Abeele and Max Birk}, publisher = {ACM}, isbn = {978-1-4503-8074-4}, }