From a single- to multi-server online game: a Quake 3 case study using RTF

Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch. From a single- to multi-server online game: a Quake 3 case study using RTF. In Masa Inakage, Adrian David Cheok, editors, Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008. Volume 352 of ACM International Conference Proceeding Series, pages 83-90, ACM, 2008. [doi]

@inproceedings{PlossWGG08,
  title = {From a single- to multi-server online game: a Quake 3 case study using RTF},
  author = {Alexander Ploss and Stefan Wichmann and Frank Glinka and Sergei Gorlatch},
  year = {2008},
  doi = {10.1145/1501750.1501769},
  url = {http://doi.acm.org/10.1145/1501750.1501769},
  tags = {case study},
  researchr = {https://researchr.org/publication/PlossWGG08},
  cites = {0},
  citedby = {0},
  pages = {83-90},
  booktitle = {Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008},
  editor = {Masa Inakage and Adrian David Cheok},
  volume = {352},
  series = {ACM International Conference Proceeding Series},
  publisher = {ACM},
  isbn = {978-1-60558-393-8},
}