Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch. From a single- to multi-server online game: a Quake 3 case study using RTF. In Masa Inakage, Adrian David Cheok, editors, Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008. Volume 352 of ACM International Conference Proceeding Series, pages 83-90, ACM, 2008. [doi]
@inproceedings{PlossWGG08, title = {From a single- to multi-server online game: a Quake 3 case study using RTF}, author = {Alexander Ploss and Stefan Wichmann and Frank Glinka and Sergei Gorlatch}, year = {2008}, doi = {10.1145/1501750.1501769}, url = {http://doi.acm.org/10.1145/1501750.1501769}, tags = {case study}, researchr = {https://researchr.org/publication/PlossWGG08}, cites = {0}, citedby = {0}, pages = {83-90}, booktitle = {Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008}, editor = {Masa Inakage and Adrian David Cheok}, volume = {352}, series = {ACM International Conference Proceeding Series}, publisher = {ACM}, isbn = {978-1-60558-393-8}, }