Brian J. Pohl, Andrew Harris, Michael Balog, Michael Clausen, Gavin Moran, Ryan Brucks. Fortnite: supercharging CG animation pipelines with game engine technology. In Christopher Horvath, Cary B. Phillips, Andrew Pearce, Corban Gossett, Stephen N. Spencer, editors, Proceedings of the ACM SIGGRAPH Digital Production Symposium, DigiPro '17, Los Angeles, California, USA, July 29, 2017. ACM, 2017. [doi]
Abstract is missing.