Abstract is missing.
- Efficient and robust skin slide simulationJun Saito, Simon Yuen. [doi]
- Emotion challenge: building a new photoreal facial performance pipeline for gamesAlex Smith, Sven Pohle, Wan-Chun Ma, Chongyang Ma, Xian-Chun Wu, Yanbing Chen, Etienne Danvoye, Jorge Jimenez, Sanjit Patel, Mike Sanders, Cyrus A. Wilson. [doi]
- trollsBrian Missey, Megha Davalath, Arunachalam Somasundaram. [doi]
- Cost efficiency in the cloud: getting the most bang for your buck!Kevin Baillie, Monique Bradshaw. [doi]
- LEGO Batman: graphical breakdown editing - optimising assembly workflowOliver Dunn, Jeff Renton, Aidan Sarsfield. [doi]
- Fortnite: supercharging CG animation pipelines with game engine technologyBrian J. Pohl, Andrew Harris, Michael Balog, Michael Clausen, Gavin Moran, Ryan Brucks. [doi]
- PipelineX: a feature animation pipeline on microservicesDan Golembeski, Ray Forziati, Ben George, Doug Sherman. [doi]
- Lessons from the evolution of an anatomical facial muscle modelLana Lan, Matthew Cong, Ronald Fedkiw. [doi]
- Come SwimBhautik J. Joshi, Kristen Stewart, David Shapiro 0003. [doi]
- The shotgun pipeline toolkit: productizing and democratizing production pipelinesJosh Tomlinson, Manne Öhrström, Don Parker. [doi]