Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games

Thiago Malheiros Porcino, Érick O. Rodrigues, Alexandre Silva, Esteban Clua, Daniela Trevisan. Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games. In 8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020, Vancouver, BC, Canada, August 12-14, 2020. pages 1-8, IEEE, 2020. [doi]

@inproceedings{PorcinoRSCT20,
  title = {Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games},
  author = {Thiago Malheiros Porcino and Érick O. Rodrigues and Alexandre Silva and Esteban Clua and Daniela Trevisan},
  year = {2020},
  doi = {10.1109/SeGAH49190.2020.9201649},
  url = {https://doi.org/10.1109/SeGAH49190.2020.9201649},
  researchr = {https://researchr.org/publication/PorcinoRSCT20},
  cites = {0},
  citedby = {0},
  pages = {1-8},
  booktitle = {8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020, Vancouver, BC, Canada, August 12-14, 2020},
  publisher = {IEEE},
  isbn = {978-1-7281-9042-6},
}