Abstract is missing.
- Physical Activity Recommendation for Exergame Player Modeling using Machine Learning ApproachZhao Zhao, Ali Arya, Rita Orji, Gerry Chan. 1-9 [doi]
- Towards Player Health Analytics in OverwatchJonah Glass, Carolyn McGregor. 1-5 [doi]
- Paki Mirabolandia: A Serious Game to Identify Player PersonalityDandara Barbosa Palhano, Liliane dos Santos Machado, Anna Alice Figueiredo de Almeida. 1-5 [doi]
- A Framework for Using Cognitive Assessment Games for People Living with DementiaBella Zhang, Mark H. Chignell. 1-8 [doi]
- Towards a new hybrid game model: designing tangible experiencesAna Patricia Oliveira, Micael Sousa, Mário Vairinhos, Nelson Zagalo. 1-6 [doi]
- Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality gamesThiago Malheiros Porcino, Érick O. Rodrigues, Alexandre Silva, Esteban Clua, Daniela Trevisan. 1-8 [doi]
- The Use of Agent-Based Models As Non-Player Characters in Serious GamesDmitriy Babichenko, Patrick Healy, Marcela Gomez, Sandra Kane-Gill, Eliza Beth Littleton, Peter Brusilovsky, Paul Cohen, Ravi Patel. 1-8 [doi]
- Pre-diagnostic of visual acuity through a serious gameJosé Vilaça, Duarte Duque. 1-7 [doi]
- Immersive and Non-Immersive VR Percutaneous Coronary Intervention Simulation for Acute Myocardial InfarctionByron Perez-Gutierrez, Alvaro Uribe-Quevedo, Lizeth Vega-Medina, Juan Sebastian Salgado, Norman Jaimes, Osmar Perez. 1-4 [doi]
- Game-Based Learning for Health Professionals Working in Cancer CareMaria Andréia F. Rodrigues, Eduardo Bruno Silva Lustosa, Rafael G. Barbosa, Juliana A. de Figueiredo, Isabel V. Beleza, Renan L. V. Salviano, Rafaela Elizabeth B. Queiroz, Lúcio Roberto de O. das Neves. 1-8 [doi]
- A Cyber-Human based Integrated Assessment approach for Orthopedic Surgical TrainingAvinash Gupta, Joe Cecil, Miguel Pirela-Cruz. 1-8 [doi]
- HapiChain: A Blockchain-based Framework for Patient-Centric TelemedicineHossain Kordestani, Kamel Barkaoui, Wagdy Zahran. 1-6 [doi]
- OntoJogo: An Ontology for Game ClassificationSalete Teixeira, Raul Vilas Boas, Francisco Oliveira, Cristiana Araújo, Pedro Rangel Henriques. 1-8 [doi]
- Boundaries: A Serious Game on Relationships for Individuals with Developmental DisabilitiesSamantha Conde, Aviv Elor, Sri Kurniawan. 1-7 [doi]
- Dynamic difficulty adjustment in exer-games for rehabilitation: a mixed approachManuel Pezzera, N. Alberto Borghese. 1-7 [doi]
- Simulating Illness: Experiencing Visual Migraine Impairments in Virtual RealitySebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild. 1-8 [doi]
- Towards an evaluation method of how accessible serious games are to older adultsPaola Pesántez-Cabrera, María Inés Acosta, Verónica Jimbo, Pablo Sinchi, Priscila Cedillo. 1-8 [doi]
- Design of a Serious Game to Inform the Public About the Critical ZonePejman Sajjadi, Mahda M. Bagher, Zheng Cui, Jessica G. Myrick, Janet K. Swim, Timothy S. White, Alexander Klippel. 1-8 [doi]
- Eye Tracking and Speech Driven Human-Avatar Emotion-Based CommunicationSaverio Cinieri, Bill Kapralos, Alvaro Uribe-Quevedo, Fabrizio Lamberti. 1-5 [doi]
- Designing a Serious Game for Myoelectric Prosthesis ControlDiogo Bessa, Nuno F. Rodrigues, Eva Oliveira, Jonas Kolbenschlag, Cosima Prahm. 1-5 [doi]
- recoverApp - A mobile health solution to support people in stationary rehabilitationChristoph Aigner, Matthias Eder, René Baranyi, Thomas Grechenig. 1-6 [doi]
- Designing Effective User Interface Experiences for a Self-Service Kiosk to Reduce Emergency Department CrowdingPaulo Pacheco, Fátima Santos, João Coimbra, Eva Oliveira, Nuno F. Rodrigues. 1-8 [doi]
- ClothFace: A Batteryless Glove-Integrated User Interface Solution based on Passive UHF RFID TechnologyAdnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Ville Vianto, Johanna Virkki. 1-5 [doi]
- Automatic Assessment of Arm Motor Function and Postural Stability in Virtual Scenarios: Towards a Virtual Version of the Fugl-Meyer TestEdwin Daniel Oña, Alberto Jardón, Carlos Balaguer. 1-6 [doi]
- MIRARTS: A mixed reality application to support postural rehabilitationManuel Pezzera, Eleonora Chitti, N. Alberto Borghese. 1-7 [doi]
- Emotion Recognition Techniques for Geriatric Users: A SnapshotFiza Mughal, William L. Raffe, Jaime Garcia. 1-8 [doi]
- A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct OphthalmoscopyMichael Chan, Alvaro Uribe-Quevedo, Bill Kapralos, Norman Jaimes, Michael Jenkin, Kamen Kanev. 1-8 [doi]
- Designing digital games for people with cerebral palsy - a qualitative approach on fostering self-efficacy and therapy complianceAndre Hellwig, Katrin Buschmann, Anja Burmann. 1-7 [doi]
- Gamified platform to aid physiotherapeutic treatment of epicondylitisFrancisco Marcelino Almeida de Araújo, Nuno M. Fonseca Ferreira, António Valente, Salviano F. S. P. Soares, Gabriel D. de M. Trindade, Halyson I. C. Pimentel, Lucas C. Bruno, Magno J. A. Neto, Marcos V. C. B. Nunes, Sara S. Macedo. 1-5 [doi]
- Towards Mobile Applications for Co-Monitoring Children's Health ConditionGhazayil Al Khalifah, Felwah Alqahtani, Rita Orji. 1-8 [doi]
- MAR: A Study of the Impact of Positive and Negative Reinforcement on Medication Adherence RemindersFatima Alshammari, Khalid Tearo, Rita Orji, Kirstie Hawkey, Derek Reilly. 1-8 [doi]
- BrainTracker: mHealth app for Remote Assessment of Pediatric Epilepsy and ComorbiditiesKevin Gary, Mason Cole, Dipak Purbey, Meng-Jung Lin, Madison Berl, Chintan Jarawala, Sheetal Sohoni. 1-6 [doi]
- Exploring Data Glove and Robotics Hand Exergaming: Lessons LearnedMatthew Demoe, Alvaro Uribe-Quevedo, André de Lima Salgado, Hidenori Mimura, Kamen Kanev, Patrick C. K. Hung. 1-8 [doi]
- Evaluating Pose Estimation as a Solution to the Fall Detection ProblemYgor Rebouças Serpa, Matheus Batista Nogueira, Pedro Paulo Macêdo Neto, Maria Andréia Formico Rodrigues. 1-7 [doi]
- Investigating m-health gamification rewards elements for adults 50+Michelle Mayumi Tizuka, Esteban Walter Gonzalez Clua, Luciana Cardoso de Castro Salgado. 1-8 [doi]
- Cognitive load in Games for Health - A discussionRavishankar Subramani Iyer, Rita Orji. 1-5 [doi]
- VERA: Virtual Environments Recording AttentionVictor Delvigne, Laurence Ris, Thierry Dutoit, Hazem Wannous, Jean-Philippe Vandeborre. 1-7 [doi]
- A Virtual Reality Serious Game for Hand Rehabilitation TherapyMargarida F. Pereira, Cosima Prahm, Jonas Kolbenschlag, Eva Oliveira, Nuno F. Rodrigues. 1-7 [doi]
- ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday SurroundingsAdnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Oguz Turan Buruk, Johanna Virkki. 1-5 [doi]
- MoM An Effort to Comprising CBT in Digital GamingRifat Ara Tasnim, Farjana Z. Eishita. 1-8 [doi]
- Deep Reinforcement Learning in Immersive Virtual Reality Exergame for Agent Movement GuidanceAviv Elor, Sri Kurniawan. 1-7 [doi]
- Procedural constrained story generation based on Propp's and Fabula modelsRiccardo Cantoni, Jacopo Essenziale, Manuel Pezzera, Renato Mainetti, N. Alberto Borghese. 1-8 [doi]
- Nourish Your Tree! Developing a Persuasive Exergame for Promoting Physical Activity Among AdultsOladapo Oyebode, Devansh Maurya, Rita Orji. 1-7 [doi]
- A 360 Video Editor Framework for Interactive TrainingAndrei B. Bezerra Torres, Christopher Carmichael, William Wang, Matthew Paraskevakos, Alvaro Uribe-Quevedo, Paul Giles, Jamie Lee Yawney. 1-7 [doi]
- Priming with mindfulness affects our capacity to self-regulate brain activity?Nuno M. C. da Costa, Estela G. Bicho, Nuno S. Dias. 1-8 [doi]