Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure

Pisit Praiwattana, Abdennour El Rhalibi. Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure. In Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles, editors, E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers. Volume 10345 of Lecture Notes in Computer Science, pages 75-84, Springer, 2017. [doi]

@inproceedings{PraiwattanaR17,
  title = {Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure},
  author = {Pisit Praiwattana and Abdennour El Rhalibi},
  year = {2017},
  doi = {10.1007/978-3-319-65849-0_9},
  url = {https://doi.org/10.1007/978-3-319-65849-0_9},
  researchr = {https://researchr.org/publication/PraiwattanaR17},
  cites = {0},
  citedby = {0},
  pages = {75-84},
  booktitle = {E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers},
  editor = {Feng Tian and Christos Gatzidis and Abdennour El Rhalibi and Wen Tang and Fred Charles},
  volume = {10345},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-65849-0},
}