Pisit Praiwattana, Abdennour El Rhalibi. Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure. In Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles, editors, E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers. Volume 10345 of Lecture Notes in Computer Science, pages 75-84, Springer, 2017. [doi]
@inproceedings{PraiwattanaR17, title = {Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure}, author = {Pisit Praiwattana and Abdennour El Rhalibi}, year = {2017}, doi = {10.1007/978-3-319-65849-0_9}, url = {https://doi.org/10.1007/978-3-319-65849-0_9}, researchr = {https://researchr.org/publication/PraiwattanaR17}, cites = {0}, citedby = {0}, pages = {75-84}, booktitle = {E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers}, editor = {Feng Tian and Christos Gatzidis and Abdennour El Rhalibi and Wen Tang and Fred Charles}, volume = {10345}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-65849-0}, }