A player engagement model for an augmented reality game: a case of pokémon go

Aung Pyae, Leigh Ellen Potter. A player engagement model for an augmented reality game: a case of pokémon go. In Henry B.-L. Duh, Christopher Lueg, Mark Billinghurst, Weidong Huang 0001, editors, Proceedings of the 28th Australian Conference on Computer-Human Interaction, OzCHI 2016, Launceston, Tasmania, Australia, November 29 - December 2, 2016. pages 11-15, ACM, 2016. [doi]

Authors

Aung Pyae

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Leigh Ellen Potter

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