Abstract is missing.
- The role of immersion during situated memory recall within virtual worldsJoel Harman, Ross Brown, Daniel Johnson. 1-10 [doi]
- A player engagement model for an augmented reality game: a case of pokémon goAung Pyae, Leigh Ellen Potter. 11-15 [doi]
- Using augmented reality to assist forklift operationBhuvaneswari Sarupuri, Gun A. Lee, Mark Billinghurst. 16-24 [doi]
- Pokémon DRIVE: towards increased situational awareness in semi-automated drivingRonald Schroeter, Fabius Steinberger. 25-29 [doi]
- Periphery triggered menus for head mounted menu interface interactionsPeter Mitchell, Brett Wilkinson. 30-33 [doi]
- Creating 360° educational video: a case studySam Kavanagh, Andrew Luxton-Reilly, Burkhard Wünsche, Beryl Plimmer. 34-39 [doi]
- A comparative study of simulated augmented reality displays for vehicle navigationRichie Jose, Gun A. Lee, Mark Billinghurst. 40-48 [doi]
- Monitoring children's physical activity and sleep: a study of surveillance and information disclosureMikkel S. Jørgensen, Frederik K. Nissen, Jeni Paay, Jesper Kjeldskov, Mikael B. Skov. 50-58 [doi]
- An assistive technology design framework for ADHDTobias Sonne, Paul Marshall, Carsten Obel, Per Hove Thomsen, Kaj Grønbæk. 60-70 [doi]
- MuSS-bits: sensor-display blocks for deaf people to explore musical soundsBenjamin Petry, Thavishi Illandara, Suranga Nanayakkara. 72-80 [doi]
- Expansion cursor: a zoom lens that can be voluntarily activated by the user at every individual clickAlexander R. Payne, Beryl Plimmer, Andrew McDaid, Andrew Luxton-Reilly, T. Claire Davies. 81-90 [doi]
- Towards one-pixel-displays for sound information visualizationPriya Kamlesh Sridhar, Benjamin Petry, Pavithren V. S. Pakianathan, Ardy Samsir Kartolo, Suranga Nanayakkara. 91-95 [doi]
- Challenges and opportunities in user centric shipping: developing a human centred design approach for navigation systemsMichelle Rita Grech, Margareta Lützhöft. 96-104 [doi]
- A field study of bridge inspection engineers for designing tools to support bridge inspectionJunko Ichino, Tomonori Hashiyama, Toshie Ninomiya, Nobuyuki Ichikawa, Shoji Takeya. 105-114 [doi]
- But what's here is mine: materialities of physical personal workspacesGeorge Buchanan, Dana McKay. 115-124 [doi]
- Vulnerability of displacement: challenges for integrating refugees and asylum seekers in host communitiesAsam Almohamed, Dhaval Vyas. 125-134 [doi]
- Designing for diversity: connecting people, places, and technologies in creative community hubsSarah Johnstone, Jaz Hee-jeong Choi, Jacina Leong. 135-139 [doi]
- Designing a 3D modelling tool for novice usersJan Rod, Chunxiao Li, Dongliang Zhang, Hyowon Lee. 140-144 [doi]
- Children views' on social robot's adaptations in educationMuneeb Imtiaz Ahmad, Omar Mubin, Joanne Orlando. 145-149 [doi]
- Autonomous mobile digital signage: persuasiveness of life-like behaviors on daily zodiac horoscopeDai Hasegawa, Satoshi Abiko, Hiroshi Sakuta. 150-154 [doi]
- #naorobot: exploring Nao discourse on TwitterOmar Mubin, Aila Khan, Mohammad Obaid. 155-159 [doi]
- Retrieving radio news broadcasts in Danish: accuracy and categorization of unrecognized wordsMorten Hertzum, Haakon Lund, Rasmus Troelsgård. 160-164 [doi]
- CrowdRisk: exploring crowdsourcing of risk informationLeonard Lausen, Markus Rittenbruch, Peta Mitchell, Ella Horton, Marcus Foth. 165-169 [doi]
- Companions: objects accruing value and memories by being a part of our livesAnnemarie F. Zijlema, Elise van den Hoven, Berry Eggen. 170-174 [doi]
- Designing HARATIO: a novice AR authoring toolLawrence Sambrooks, Brett Wilkinson. 175-179 [doi]
- A holistic design perspective on media capturing and relivingMendel Broekhuijsen, Ine Mols, Elise van den Hoven. 180-184 [doi]
- CoCoDeS: multi-device support for collocated collaborative learning designRoberto Martínez Maldonado, Peter Goodyear. 185-194 [doi]
- OptoBridge: assisting skill acquisition in the remote experimental collaborationHongling Sun, Zhenliang Zhang, Yue Liu, Henry B.-L. Duh. 195-199 [doi]
- Middle-out design: collaborative community engagement in urban HCIJoel Fredericks, Glenda Amayo Caldwell, Martin Tomitsch. 200-204 [doi]
- Interacting with laughter: a case study on audio-based interactivity of public projectionsLuke Hespanhol. 205-214 [doi]
- Measuring passers-by engagement with AmPost: a printed interactive audio posterJonathan Liono, Andrew Valentine, Chin Koi Khoo, Flora Dilys Salim. 215-219 [doi]
- Twitter out loud: connecting people in organisationsLaurence D. Fairbairn, Mangalam Sankupellay. 220-223 [doi]
- Exploring tangible interaction for map-based feedbackBen Carden, Jared Donovan, Markus Rittenbruch, Marcus Foth. 224-228 [doi]
- Grids and networks: two exploratory approaches for visualising bibliometric data on very large displaysGeremy Farr-Wharton, Daniel Filonik, Julian Origliasso, Damian Grasso, Markus Rittenbruch, Marcus Foth. 229-237 [doi]
- Supporting interactive visual analytics of energy behavior in buildings through affine visualizationsMatthias Nielsen, Robert S. Brewer, Kaj Grønbæk. 238-247 [doi]
- A process for non-expert user visualization designPhillip Gough, Tomasz Bednarz, Caitilin de Bérigny Wall, Jessie Roberts. 247-251 [doi]
- Correlation for user confidence in predictive decision makingJianlong Zhou, Syed Z. Arshad, Kun Yu, Fang Chen. 252-256 [doi]
- Does textual word-of-mouth affect look and feel?Milica Stojmenovic, John Grundy, Vivienne Farrell, Robert Biddle, Leonard Hoon. 257-265 [doi]
- Supporting the comparison of alternative storiesAtima Tharatipyakul, Hyowon Lee, Shengdong Zhao, Richard C. Davis. 266-270 [doi]
- 'Put yourself in the picture': designing for futures with young adults with intellectual disabilityCara Wilson, Laurianne Sitbon, Margot Brereton, Daniel M. Johnson 0001, Stewart Koplick. 271-281 [doi]
- "Out of sight, out of mind", investigating affective intergenerational communication over distanceAngeline Mayasari, Sonja Pedell, Carolyn Barnes. 282-291 [doi]
- Evaluation of interest-bridge model: older adults meditated learning of mobile technologyJeanie Beh, Sonja Pedell, Wendy Doubé. 293-301 [doi]
- Active ageing with avatars: a virtual exercise class for older adultsElizabeth V. Cyarto, Frances Batchelor, Steven Baker, Briony Dow. 302-309 [doi]
- Engaging children with nature through environmental HCIRiga Anggarendra, Margot Brereton. 310-315 [doi]
- "I wouldn't choose that key ring; it's not me": a design study of cherished possessions and the selfDaniel Orth, Elise van den Hoven. 316-325 [doi]
- Mood-enhancing technologyGreg Wadley. 326-332 [doi]
- A regression equation to estimate the degree of understanding in a reading using physiological indexesMasaki Omata, Shogo Tanabe. 333-337 [doi]
- Emotive media: a review of emotional interfaces and media in human-computer-interactionArtur Lugmayr. 338-342 [doi]
- Design and evaluation of a dynamic-interactive art system: a mixed methods approachRonny Andrade, Jenny Waycott, Travis Cox. 343-347 [doi]
- Exploring emotions for technology and service design in health care setting waiting roomsAlen Keirnan, Andrew Murphy, Sonja Pedell, Flavia Marcello. 348-352 [doi]
- Sentiment analysis and visualisation in a backchannel systemPeerumporn Jiranantanagorn, Haifeng Shen. 353-357 [doi]
- Implications of different feedback types on error perception and psychological reactancePatrick Ehrenbrink, Xin Guang Gong, Sebastian Möller. 358-362 [doi]
- UGI: a multi-dimensional ultrasonic-based interaction approachMahdi Babaei, Marwan Al-Jemeli, Iman Avazpour. 363-370 [doi]
- Public DisPLAY: social games on interactive public screensTravis Cox, Marcus Carter, Eduardo Velloso. 371-380 [doi]
- Scribble query: fluid touch brushing for multivariate data visualizationMatthias Nielsen, Niklas Elmqvist, Kaj Grønbæk. 381-390 [doi]
- Designing a user-defined gesture vocabulary for an in-vehicle climate control systemHessam Jahani Fariman, Hasan J. Alyamani, Manolya Kavakli, Len Hamey. 391-395 [doi]
- MelodicTap: fingering hotkey for touch tabletsSeongkook Heo, Jin Gun Jung, Geehyuk Lee. 396-400 [doi]
- Text entry of physical and virtual keyboards on tablets and the user perceptionPatrick Armstrong, Brett Wilkinson. 401-405 [doi]
- Implementing ethics for a mobile app deploymentJohn Rooksby, Parvin Asadzadeh, Alistair Morrison, Claire McCallum, Cindy Gray, Matthew Chalmers. 406-415 [doi]
- Agree to disagree: on labelling helpful app reviewsAndrew Simmons, Leonard Hoon. 416-420 [doi]
- Predicting how you respond to phone calls: towards discovering temporal behavioral rulesIqbal H. Sarker, Muhammad Ashad Kabir, Alan Colman, Jun Han. 421-425 [doi]
- Exploring callout design in selection task for ultra-small touch screen devicesAkira Ishii, Buntarou Shizuki. 426-434 [doi]
- Slowing down: introducing calm persuasive technology to increase wellbeing at workGeke D. S. Ludden, Linda Meekhof. 435-441 [doi]
- Tap 'n' shake: gesture-based smartwatch-smartphone communications systemSteven McGuckin, Soumyadeb Chowdhury, Lewis Mackenzie. 442-446 [doi]
- ICT in construction: can it reduce work-family conflict by decreasing workloads?Hilary Davis, Valerie Francis. 447-451 [doi]
- Facilitating redesign with design cards: experiences with novice designersNis Bornoe, Anders Bruun, Jan Stage. 452-461 [doi]
- Felt-sensing archetypes: analysing patterns of accessing tacit meaning in designClaudia Núñez-Pacheco, Lian Loke. 462-471 [doi]
- Designing evaluation beyond evaluating design: measuring success in cross-cultural projectsJennyfer Lawrence Taylor, Alessandro Soro, Margot Brereton, Anita Lee Hong, Paul Roe. 472-477 [doi]
- Psychological reactance in HCI: a method towards improving acceptance of devices and servicesPatrick Ehrenbrink, Stefan Hillmann, Benjamin Weiss 0001, Sebastian Möller. 478-482 [doi]
- Using self-reported experiences to explore the issues of women in crisis situationsTara Capel, Jennyfer Lawrence Taylor, Dhaval Vyas. 483-488 [doi]
- Voluntary participation in discussion forums as an engagement indicator: an empirical study of teaching first-year programmingRitu Sharma, Haifeng Shen, Robert Goodwin. 489-493 [doi]
- Designing for technicians working in the field: 8 usability heuristics for mobile application designAndrew Johnston, Michelle Pickrell. 494-498 [doi]
- Augmented reality and home modifications: a tool to empower older adults in fall preventionMichael Lo Bianco, Sonja Pedell, Gianni Renda. 499-507 [doi]
- Stop procrastinating: TILT, time is life time, a persuasive applicationAnthony Foulonneau, Gaëlle Calvary, Eric Villain. 508-516 [doi]
- Detecting unseen anomalies in weight training exercisesYousef Kowsar, Masud Moshtaghi, Eduardo Velloso, Lars Kulik, Christopher Leckie. 517-526 [doi]
- Managing stress, sleep and technologies: an exploratory study of Australian university studentsShannon Rodgers, Brittany Maloney, Bernd Ploderer, Margot Brereton. 526-530 [doi]
- mHealth intervention design: creating mHealth interventions for behaviour changeAnthony Smith, Kristy de Salas, Benjamin Schüz, Stuart G. Ferguson, Ian J. Lewis. 531-536 [doi]
- Sleep tracking in the real world: a qualitative study into barriers for improving sleepZilu Liang, Bernd Ploderer. 537-541 [doi]
- Augmented exergaming: increasing exercise duration in novicesBenjamin Geelan, Adam Zulkifly, Anthony Smith, Aran J. Cauchi-Saunders, Kristy de Salas, Ian J. Lewis. 542-551 [doi]
- Inner disturbance: towards understanding the design of vertigo games through a novel balancing gameRichard Byrne, Joe Marshall, Florian 'Floyd' Mueller. 551-556 [doi]
- Moving beyond "just tell me what to code": inducting tertiary ICT students into research methods with aboriginal participants via games designDianna Hardy, Elizabeth Forest, Zoe McIntosh, Trina Myers, Janine Gertz. 557-561 [doi]
- VRun: running-in-place virtual reality exergameSooJeong Yoo, Judy Kay. 562-566 [doi]
- SwimSight: supporting deaf users to participate in swimming gamesDon Samitha Elvitigala, Daniel Wessolek, Attila Victor Achenbach, Chanaka Singhabahu, Suranga Nanayakkara. 567-570 [doi]
- Technical report on a haptic interface for learning anatomySoonJa Yeom, Arthur Sale, Andrew Fluck. 571-575 [doi]
- Learning through shared note-taking visualisations in the classroomBridgette Kaminski, Rainer Wasinger, Kimberley Norris, Chris Zehntner, Shuxiang Xu, Winyu Chinthammit, Henry B.-L. Duh. 576-580 [doi]
- Design insights into embedding virtual reality content into life skills training for people with intellectual disabilityRoss Brown, Laurianne Sitbon, Lauren Fell, Stewart Koplick, Chris Beaumont, Margot Brereton. 581-585 [doi]
- Design exploration for the "squeezable" interactionHyowon Lee, Andrew Cheah Huei Yoong, Simon Lui, Anuroop Vaniyar, Gayathri Balasubramanian. 586-594 [doi]
- HandLog: a deformable tangible device for continuous input through finger flexionTristan Beven, Thuong N. Hoang, Marcus Carter, Bernd Ploderer. 595-604 [doi]
- The case for conversation: a design research framework for participatory feedback from autistic childrenScott Andrew Brown, David Silvera Tawil, Petra Gemeinboeck, John McGhee. 605-613 [doi]
- MyCalendar: supporting families to communicate with their child on the autism spectrumMuhammad Haziq Lim Abdullah, Cara Wilson, Margot Brereton. 613-617 [doi]
- Computer assisted autism interventions for IndiaPratibha Vellanki, Stewart Greenhill, Thi V. Duong, Dinh Q. Phung, Svetha Venkatesh, Jayashree Godwin, Kishna V. Achary, Blessin Varkey. 618-622 [doi]
- Usability problems found across public self-service applications and self-service providersJane Billestrup, Nis Bornø, Anders Bruun, Jan Stage. 623-625 [doi]
- Design digital mindfulness for personal wellbeingBin Zhu, Anders Hedman, Haibo Li 0001. 626-627 [doi]
- App characteristics guide for ICT integration in early childhood education: an experience analysisMargaret Chua, Caslon Chua. 628-630 [doi]
- What are health website visitors doing: insights from visualisations towards exploratory searchPatrick Cheong-Iao Pang, Mitchell Harrop, Karin Verspoor, Jon M. Pearce, Shanton Chang. 631-633 [doi]
- Measuring flow in an interactive tangible touch table environmentMark Brown, Matthew Springer. 634-636 [doi]
- Information sharing between family members of children with intellectual disability: future perspectives of ICTFilip Bircanin, Margot Brereton. 637-639 [doi]
- Helping young people going through tough times: perspectives for a peer-to-peer chat support systemKhushnood Naqshbandi, David N. Milne, Ben Davies, Sophie Potter, Rafael A. Calvo, Simon Hoermann. 640-642 [doi]
- Spreading word: author frequency of app user reviewsLeonard Hoon, Milica Stojmenovic, Rajesh Vasa, Graham Farrell. 643-645 [doi]
- Using videogames to improve molecular graphics toolsZachary Fitz-Walter, Seán I. O'Donoghue, Benedetta Frida Baldi, James M. Hogan, Daniel M. Johnson 0001, Margot Brereton. 646-648 [doi]
- Understanding lifelog sharing preferences of lifeloggersSoumyadeb Chowdhury, Md. Sadek Ferdous, Joemon M. Jose. 649-651 [doi]
- Virtual reality and nature based tourism: an opportunity for operators and visitorsLeigh Ellen Potter, Lewis Carter, Alexandra Coghlan. 652-654 [doi]
- Preliminary usability testing of ClaMApp: a classroom management app for tabletsPatrick Armstrong, Brett Wilkinson. 654-656 [doi]
- Finding and building connections: moving beyond skill- based matchmaking in videogamesElla Horton, Daniel M. Johnson 0001, Jo Mitchell. 656-658 [doi]
- "Help me help you": a human-assisted social robot in paediatric rehabilitationFelip Martí Carrillo, Jo Butchart, S. Knight, Adam M. Scheinberg, L. Wise, Leon Sterling, C. McCarthy. 659-661 [doi]
- Tangible cognition: bringing together tangible interaction and cognition in HCIDoménique van Gennip, Daniel Orth, Md Athar Imtiaz, Elise van den Hoven, Beryl Plimmer. 662-665 [doi]
- OzCHI 2016 workshop proposal: the First International Workshop on Mixed and Augmented Reality Innovations (MARI)Kiyoshi Kiyokawa, Hideo Saito, Bruce H. Thomas, Woontack Woo. 666-667 [doi]
- Wine and interaction designJeni Paay, Toni Robertson, Margot Brereton, Yvonne Rogers. 668-671 [doi]
- Digital participation: engaging diverse and marginalised communitiesHilary Davis, Jane Farmer. 672-675 [doi]