Aung Pyae, Leigh Ellen Potter. A player engagement model for an augmented reality game: a case of pokémon go. In Henry B.-L. Duh, Christopher Lueg, Mark Billinghurst, Weidong Huang 0001, editors, Proceedings of the 28th Australian Conference on Computer-Human Interaction, OzCHI 2016, Launceston, Tasmania, Australia, November 29 - December 2, 2016. pages 11-15, ACM, 2016. [doi]
@inproceedings{PyaeP16, title = {A player engagement model for an augmented reality game: a case of pokémon go}, author = {Aung Pyae and Leigh Ellen Potter}, year = {2016}, doi = {10.1145/3010915.3010960}, url = {http://doi.acm.org/10.1145/3010915.3010960}, researchr = {https://researchr.org/publication/PyaeP16}, cites = {0}, citedby = {0}, pages = {11-15}, booktitle = {Proceedings of the 28th Australian Conference on Computer-Human Interaction, OzCHI 2016, Launceston, Tasmania, Australia, November 29 - December 2, 2016}, editor = {Henry B.-L. Duh and Christopher Lueg and Mark Billinghurst and Weidong Huang 0001}, publisher = {ACM}, isbn = {978-1-4503-4618-4}, }