Gamification as a didactic strategy in a digital literancy: Case study for incacerated individuals

Cristina Páez Quinde, Ruth Infante-Paredes, Santiago Acurio Maldonado, Javier Sánchez Guerrero, Maria Fernanda Viteri Toro. Gamification as a didactic strategy in a digital literancy: Case study for incacerated individuals. In 2018 IEEE Global Engineering Education Conference, EDUCON 2018, Santa Cruz de Tenerife, Tenerife, Islas Canarias, Spain, April 17-20, 2018. pages 1314-1319, IEEE, 2018. [doi]

Authors

Cristina Páez Quinde

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Ruth Infante-Paredes

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Santiago Acurio Maldonado

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Javier Sánchez Guerrero

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Maria Fernanda Viteri Toro

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