Understanding and predicting customers' intentions to use smartphone-based online games: A deep-learning-based dual-stage modelling analysis

Muhammad Sabbir Rahman, Surajit Bag, Farhana Habib Zinnia, Nripendra P. Rana, Mohammad Osman Gani. Understanding and predicting customers' intentions to use smartphone-based online games: A deep-learning-based dual-stage modelling analysis. Computers in Human Behavior, 152:108083, March 2024. [doi]

Abstract

Abstract is missing.