GPU-based Motion Matching for Crowds in the Unreal Engine

Nagaraj Raparthi, Eric Acosta, Alan Liu, Tim McLaughlin. GPU-based Motion Matching for Crowds in the Unreal Engine. In SIGGRAPH Asia 2020 Posters, SA 2019, Virtual Event, Republic of Korea, December 4-13, 2020. ACM, 2020. [doi]

Authors

Nagaraj Raparthi

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Eric Acosta

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Alan Liu

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Tim McLaughlin

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