GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events

Ernest Redondo, Héctor Zapata, Isidro Navarro, David Fonseca 0001, Lluís Giménez, Miguel Ángel Pérez, Mónica Sánchez-Sepúlveda. GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events. In Panayiotis Zaphiris, Andri Ioannou, editors, Learning and Collaboration Technologies. Human and Technology Ecosystems - 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II. Volume 12206 of Lecture Notes in Computer Science, pages 315-332, Springer, 2020. [doi]

@inproceedings{RedondoZN0GPS20,
  title = {GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events},
  author = {Ernest Redondo and Héctor Zapata and Isidro Navarro and David Fonseca 0001 and Lluís Giménez and Miguel Ángel Pérez and Mónica Sánchez-Sepúlveda},
  year = {2020},
  doi = {10.1007/978-3-030-50506-6_23},
  url = {https://doi.org/10.1007/978-3-030-50506-6_23},
  researchr = {https://researchr.org/publication/RedondoZN0GPS20},
  cites = {0},
  citedby = {0},
  pages = {315-332},
  booktitle = {Learning and Collaboration Technologies. Human and Technology Ecosystems - 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II},
  editor = {Panayiotis Zaphiris and Andri Ioannou},
  volume = {12206},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-50506-6},
}