Abstract is missing.
- Sign Language Interactive Learning - Measuring the User EngagementPietro Battistoni, Marianna Di Gregorio, Marco Romano 0001, Monica Sebillo, Giuliana Vitiello, Giandomenico Solimando. 3-12 [doi]
- Co-design for a Competency Self-assessment Chatbot and Survey in Science EducationEva Durall, Evangelos Kapros. 13-24 [doi]
- Use of an Emotional Chatbot for the Analysis of a Discussion Forum for the Improvement of an E-Learning PlatformKarim Elia Fraoua, Jean Marc Leblanc, Amos David. 25-35 [doi]
- Compare Differences of Communication and Creativity Between Different Team Composition and Using Different Conceptual Analysis Integrational ToolsYi Chi Fu, Chao-Yang Yang. 36-44 [doi]
- Development of a Visualization System to Analyze Student-Teacher ConversationsJun Iio, Ryuichi Sugiyama. 45-58 [doi]
- Voice Interaction for Training: Opportunities, Challenges, and Recommendations from HCI PerspectiveIrina Kondratova, Bruno Emond. 59-75 [doi]
- Abstract Thinking Description System for Programming Education FacilitationYasutsuna Matayoshi, Satoshi Nakamura. 76-92 [doi]
- Supporting Student-Teacher Interaction Through a ChatbotSonia Mendoza, Manuel Hernández-León, Luis Martín Sánchez-Adame, José Rodríguez, Dominique Decouchant, Amilcar Meneses Viveros. 93-107 [doi]
- A Conversational Agent as Facilitator: Guiding Groups Through Collaboration ProcessesNavid Tavanapour, Daphne Theodorakopoulos, Eva A. C. Bittner. 108-129 [doi]
- Anti-procrastination Online Tool for Graduate Students Based on the Pomodoro TechniqueKholood Almalki, Omnia Alharbi, Wala'a Al-Ahmadi, Maha Aljohani. 133-144 [doi]
- Semantically Annotated Learning Media for Reduced Cognitive LoadZainb Dawod, David Bell. 145-164 [doi]
- Learner's Mental State Estimation with PC Built-in CameraShinobu Hasegawa, Atsushi Hirako, Xianwen Zheng, Shofiyati Nur Karimah, Koichi Ota, Teruhiko Unoki. 165-175 [doi]
- Virtual Reality as a Stress Reduction Measure - Chilling Out on the Beach in My Living RoomKevin Pfeffel, Megi Elezi, Philipp Ulsamer, Nicholas H. Müller. 176-189 [doi]
- Brain Activation in Virtual Reality for Attention GuidancePhilipp Ulsamer, Kevin Pfeffel, Nicholas H. Müller. 190-200 [doi]
- Visualizing Students' Eye Movement Data to Understand Their Math Problem-Solving ProcessesShuang Wei, Yan Ping Xin, Yingjie Chen. 201-213 [doi]
- A Co-design Approach for the Development and Classroom Integration of Embodied Learning AppsYiannis Georgiou, Andri Ioannou. 217-229 [doi]
- Play to Learn! Nurturing Fundamental Digital Skills of Romanian Preschoolers by Developing Edutainment ApplicationsAdriana Mihaela Guran, Grigoreta Sofia Cojocar, Anamaria Moldovan. 230-240 [doi]
- Teachers' Adoption of Embodied Learning Digital Games with an Inclusive Education Approach: Lessons Learnt from the INTELed Project in SpainAlejandra Martínez-Monés, Sara Villagrá-Sobrino, Eva María Fernández Faundez, María Jiménez Ruiz. 241-253 [doi]
- Do Individual Differences Modulate the Effect of Agency on Learning Outcomes with a Serious Game?Julien Mercier, Kathleen Whissell-Turner, Ariane Paradis, Ivan Luciano Avaca, Martin Riopel, Mélanie Bédard. 254-266 [doi]
- Agency Affects Learning Outcomes with a Serious GameJulien Mercier, Ivan Luciano Avaca, Kathleen Whissell-Turner, Ariane Paradis, Tassos A. Mikropoulos. 267-278 [doi]
- Experiential Learning and STEM in Modern Education: Incorporating Educational Escape Rooms in Parallel to Classroom LearningLeonidas Papadakis, Modestos Stavrakis. 279-295 [doi]
- EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban DesignErnest Redondo, David Fonseca 0001, Mónica Sánchez-Sepúlveda, Héctor Zapata, Isidro Navarro, Lluís Giménez, Miguel Ángel Pérez. 296-314 [doi]
- GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public EventsErnest Redondo, Héctor Zapata, Isidro Navarro, David Fonseca 0001, Lluís Giménez, Miguel Ángel Pérez, Mónica Sánchez-Sepúlveda. 315-332 [doi]
- StickAndClick - Sticking and Composing Simple Games as a Learning ActivityAndrea Valente, Emanuela Marchetti. 333-352 [doi]
- Facilitating Ideation and Knowledge Sharing in Workplaces: The Design and Use of Gamification in Virtual PlatformsOlga Viberg, Mohammad Khalil, Alexandros Lioliopoulos. 353-369 [doi]
- Immersive Telepresence Framework for Remote Educational ScenariosJean Botev, Francisco J. Rodríguez Lera. 373-390 [doi]
- Web-based Teleoperation System for Learning of 3D Prototype Designing and PrintingSiam Charoenseang, Poonsiri Jailungka, Chaowwalit Thammatinno. 391-407 [doi]
- Building STEM Capability in a Robotic Arm Educational CompetitionLin Chu, Yu-Liang Ting, Yaming Tai. 408-421 [doi]
- Using Virtual Reality Simulations to Encourage Reflective Learning in Construction WorkersEileen Fiala, Markus Jelonek, Thomas Herrmann. 422-434 [doi]
- First-Person Perspective Physics Learning Platform Based on Virtual RealityYu Han, Yining Shi, Juanjuan Wang, Yue Liu, Yongtian Wang. 435-447 [doi]
- Telepresence Robots and Their Impact on Human-Human InteractionLisa Keller, Kevin Pfeffel, Karsten Huffstadt, Nicholas H. Müller. 448-463 [doi]
- 3D Hologram Learning Kit Development for Elementary EducationYoubin Kim, Dong Yeong Lee. 464-479 [doi]
- Does Immersive VR Increase Learning Gain When Compared to a Non-immersive VR Learning Experience?Khadija Mahmoud, Isaac Harris, Husam Yassin, Thomas J. Hurkxkens, Omar K. Matar, Nitesh Bhatia, Irene Kalkanis. 480-498 [doi]
- Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for ChildrenBjarke Kristian Maigaard Kjær Pedersen, Emanuela Marchetti, Andrea Valente, Jacob Nielsen. 499-519 [doi]
- Preschool Safety Education with Digital Media-Based Learning Application - KinderCheng-feng Sun, Yao-Cheng Chan, Shih Yi Chien, Yi-Ling Lin, I-Han Hsiao. 520-529 [doi]
- Let's Learn! An Initial Guide on Using Drones to Teach STEM for ChildrenDante Tezza, Sarah Garcia, Marvin Andujar. 530-543 [doi]
- Using Arduino in Service Learning to Engage Pre-service STEM Teachers into Collaborative LearningYu-Liang Ting, Yu-Chen Lin, Shin-Ping Tsai, Yaming Tai. 544-559 [doi]
- Teaching STEM Competencies Through an Educational Mobile RobotJosé Varela Aldás, Jorge Buele, Janio Jadán-Guerrero, Víctor H. Andaluz. 560-573 [doi]
- The Use of Augmented Reality for Solving Arithmetic Problems for Preschool ChildrenSiyuan Zhou, Xu Sun, Zhiyu Shi, Yanyi Lu. 574-584 [doi]
- Towards an Information Security Awareness Maturity ModelTobias Fertig, Andreas E. Schütz, Kristin Weber, Nicholas H. Müller. 587-599 [doi]
- Who Knows What in My Team? - An Interactive Visualization-Based Instrument for Developing Transactive Memory Systems in TeamsJosef H. Gammel, Dorothea Pantförder, Timon Schulze, Katharina G. Kugler, Felix C. Brodbeck. 600-614 [doi]
- Proactive Smart City InteractionsMadlen Müller-Wuttke, Andreas E. Schütz, Felix Franz, Nicholas H. Müller. 615-624 [doi]
- An Authoring Platform for CSCL Script DefinitionAndreas Papasalouros, George Chatzimichalis. 625-640 [doi]
- Utilizing Context Effects of Banner Ads for Conversion Rate OptimizationPeter Silbermann, Tobias Fertig, Andreas E. Schütz, Nicholas H. Müller. 641-649 [doi]
- Exploiting the Human Factor: Social Engineering Attacks on Cryptocurrency UsersKristin Weber, Andreas E. Schütz, Tobias Fertig, Nicholas H. Müller. 650-668 [doi]