Hungry Wolves, Creepy Sheepies: The Gamification of the Programmer's Classroom

David T. Reitter. Hungry Wolves, Creepy Sheepies: The Gamification of the Programmer's Classroom. In John M. Carroll, editor, Innovative Practices in Teaching Information Sciences and Technology, Experience Reports and Reflections. pages 19-29, Springer, 2014. [doi]

Abstract

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