Using Biometrics as a Social Intervention in Gaming

Raquel Robinson. Using Biometrics as a Social Intervention in Gaming. In Stacey Kuznetsov, Daniel Saakes, Ron Wakkary, Luc Geurts, Lauren Hayes, Manfred Lau, editors, Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019, Tempe, AZ, USA, March 17-20, 2019. pages 755-760, ACM, 2019. [doi]

Abstract

Abstract is missing.